Course 01: Learning KeyShot Video Training Duration : 1:43 Course Contents How to use the exercise files Overview of the KeyShot interface Navigation in KeyShot Performance settings Manage scenes Select and move objects File management Import assets into KeyShot Assign materials Modify materials Add texture maps Lighting the scene with images Set up the final render Create materials Work with transparency and refractions Transparency and render quality Bump and opacity mapping Manage materials across multiple objects Use material graphs Use the HDRI editor to create lights Use objects as lights Use backplate images Work with cameras Create depth of field Create a turntable animation Animate parts of objects Camera animation Next steps Course 02 : ZBrush and Keyshot for Product Design and Rendering Duration:1h 42m 20s Course Contents Welcome What you should know Exercise files Making the razor blade Brainstorming design ideas Designing variations Modeling the chosen design Adding the blade retraction switch Detailing the retraction button Making the clip hole Modeling the grips Crafting the logo Challenge: Make the lock and unlock button Solution: Make the lock and unlock button Adding the finishing details Getting the Booleaned mesh Using DynaMesh to soften hard edges Decimating to reduce polygon count Render preparation Sending the scene to KeyShot Applying the materials Positioning the object in the scene Setting up the lights Setting up the renderer Where to go from here Course 03 : Rendering Organic Models in ZBrush and KeyShot Duration 1h 19m Introduction and Project Overview Introduction and Project Overview0m Rendering Organic Models in ZBrush and KeyShot Looking at Our Base Model8m Texturing Our Model6m Finalizing Details Prior to Painting3m Prepping a Plane to Produce a Pond Environment2m Polypainting Our Crocodile4m Painting Final Details2m Posing Our Crocodile7m Exporting Texture Maps1m Importing Textures into KeyShot8m Using Hdri Maps in Our Scene8m Exploring KeyShot's Materials4m Exploring KeyShot's Skin Materials7m Using a Backplate for Rendering4m Exploring KeyShot's Camera Function8m
Duration : 6h 12m Level : Beginner Project Files Included Software used : ZBrush 4R5 What you will learn In this tutorial we’ll take an introductory look at ZBrush, a powerful sculpting, painting, and illustration application. We’ll begin by exploring the ZBrush interface and cover the process of getting geometry ready to sculpt so you can jump in and begin creating. We'll talk about Pixols and the unique 2.5D workflow and we'll talk about basic methods for creating and manipulating geometry on the canvas. Subdividing your mesh and beginning to use the sculpting brushes to add detail will be covered, as well as techniques for painting your models. We'll also cover topics like masking, polygroups, and several innovative methods for building geometry including ZSpheres, DynaMesh and ShadowBox. We'll start with some simple geometry and then progress to more of a project-based approach as we explore sculpting, painting, using FiberMesh, lighting and rendering, and map creation. ZBrush is an extremely robust application, so we'll only be able to skim the surface of many of its tools in our time together. You can, however, find more in depth tutorials on many of these topics on the site. Contents 44 Lessons
1. Introduction and project overview01:12 2. Basics of the interface09:24 3. Getting started in ZBrush07:21 4. Understanding the 2.5D Canvas06:56 5. Basics of creating geometry09:55 6. Working with files08:10 7. Setting display options05:49 8. Setting up reference images07:32 9. Transforming 3D objects06:43 10. Subdividing geometry07:33 11. Basic sculpting09:23 12. Basic polypainting08:13 13. Working with masks07:40 14. Deforming geometry08:01 15. Working with Polygroups12:35 16. Adding materials08:02 17. Using textures07:56 18. Mesh Creation: ZSpheres07:46 19. Working with subtools09:53 20. Mesh Creation: ShadowBox07:53 21. Mesh Creation: DynaMesh09:49 22. Insert Mesh Techniques08:51 23. Remeshing geometry07:13 24. Projecting detail into meshes07:44 25. Hard surface modeling09:58 26. Using Panel Loops11:24 27. Topology tools12:13 28. Advanced sculpting concepts11:08 29. Surface Noise06:23 30. Advanced polypainting concepts13:34 31. Spotlight09:45 32. Posing characters06:47 33. Using 3D Layers05:34 34. Using FiberMesh12:27 35. Using Morph Targets03:10 36. Using MicroMesh09:42 37. Creating puddle with DynaMesh11:21 38. Extracting slime on the worm06:06 39. Rendering in ZBrush08:48 40. Basics of lighting06:27 41. Outputting images from ZBrush06:40 42. Creating UVs in ZBrush08:37 43. Creating and exporting maps07:17 44. Software integration12:19 Project Files Included ====================================================================== This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV Payment mode : Pay on my account ,Buying via ebay or Paypal
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