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Showing posts with label ZBrush. Show all posts
Showing posts with label ZBrush. Show all posts

Monday, December 10, 2018

Luxion Keyshot for Product Design and Rendering Video Training Course DVD





Course 01: Learning KeyShot Video Training
Duration : 1:43 
Course Contents
How to use the exercise files
Overview of the KeyShot interface
Navigation in KeyShot
Performance settings
Manage scenes
Select and move objects
File management
Import assets into KeyShot
Assign materials
Modify materials
Add texture maps
Lighting the scene with images
Set up the final render
Create materials
Work with transparency and refractions
Transparency and render quality
Bump and opacity mapping
Manage materials across multiple objects
Use material graphs
Use the HDRI editor to create lights
Use objects as lights
Use backplate images
Work with cameras
Create depth of field
Create a turntable animation
Animate parts of objects
Camera animation
Next steps

Course 02 : ZBrush and Keyshot for Product Design and Rendering
Duration:1h 42m 20s
Course Contents
Welcome
What you should know
Exercise files
Making the razor blade
Brainstorming design ideas
Designing variations
Modeling the chosen design
Adding the blade retraction switch
Detailing the retraction button
Making the clip hole
Modeling the grips
Crafting the logo
Challenge: Make the lock and unlock button
Solution: Make the lock and unlock button
Adding the finishing details
Getting the Booleaned mesh
Using DynaMesh to soften hard edges
Decimating to reduce polygon count
Render preparation
Sending the scene to KeyShot
Applying the materials
Positioning the object in the scene
Setting up the lights
Setting up the renderer
Where to go from here

Course 03 : Rendering Organic Models in ZBrush and KeyShot
Duration 1h 19m
Introduction and Project Overview
Introduction and Project Overview0m
Rendering Organic Models in ZBrush and KeyShot
Looking at Our Base Model8m
Texturing Our Model6m
Finalizing Details Prior to Painting3m
Prepping a Plane to Produce a Pond Environment2m
Polypainting Our Crocodile4m
Painting Final Details2m
Posing Our Crocodile7m
Exporting Texture Maps1m
Importing Textures into KeyShot8m
Using Hdri Maps in Our Scene8m
Exploring KeyShot's Materials4m
Exploring KeyShot's Skin Materials7m
Using a Backplate for Rendering4m
Exploring KeyShot's Camera Function8m

Wednesday, October 16, 2013

Learn ZBrush 4R5 Video Tutorial 2 DVDs Rs 500




Duration : 6h 12m  

Level : Beginner 

Project Files Included 

Software used :

ZBrush 4R5

What you will learn

In this tutorial we’ll take an introductory look at ZBrush, a powerful sculpting, painting, and illustration application. 

We’ll begin by exploring the ZBrush interface and cover the process of getting geometry ready to sculpt so you can jump in and begin creating. We'll talk about Pixols and the unique 2.5D workflow and we'll talk about basic methods for creating and manipulating geometry on the canvas. Subdividing your mesh and beginning to use the sculpting brushes to add detail will be covered, as well as techniques for painting your models. 

We'll also cover topics like masking, polygroups, and several innovative methods for building geometry including ZSpheres, DynaMesh and ShadowBox. We'll start with some simple geometry and then progress to more of a project-based approach as we explore sculpting, painting, using FiberMesh, lighting and rendering, and map creation. 

ZBrush is an extremely robust application, so we'll only be able to skim the surface of many of its tools in our time together. You can, however, find more in depth tutorials on many of these topics on the site.

Contents 

44 Lessons

 1. Introduction and project overview01:12
 2. Basics of the interface09:24
 3. Getting started in ZBrush07:21
 4. Understanding the 2.5D Canvas06:56
 5. Basics of creating geometry09:55
 6. Working with files08:10
 7. Setting display options05:49
 8. Setting up reference images07:32
 9. Transforming 3D objects06:43
 10. Subdividing geometry07:33
 11. Basic sculpting09:23
 12. Basic polypainting08:13
 13. Working with masks07:40
 14. Deforming geometry08:01
 15. Working with Polygroups12:35
 16. Adding materials08:02
 17. Using textures07:56
 18. Mesh Creation: ZSpheres07:46
 19. Working with subtools09:53
 20. Mesh Creation: ShadowBox07:53
 21. Mesh Creation: DynaMesh09:49
 22. Insert Mesh Techniques08:51
 23. Remeshing geometry07:13
 24. Projecting detail into meshes07:44
 25. Hard surface modeling09:58
 26. Using Panel Loops11:24
 27. Topology tools12:13
 28. Advanced sculpting concepts11:08
 29. Surface Noise06:23
 30. Advanced polypainting concepts13:34
 31. Spotlight09:45
 32. Posing characters06:47
 33. Using 3D Layers05:34
 34. Using FiberMesh12:27
 35. Using Morph Targets03:10
 36. Using MicroMesh09:42
 37. Creating puddle with DynaMesh11:21
 38. Extracting slime on the worm06:06
 39. Rendering in ZBrush08:48
 40. Basics of lighting06:27
 41. Outputting images from ZBrush06:40
 42. Creating UVs in ZBrush08:37
 43. Creating and exporting maps07:17
44. Software integration12:19

Project Files Included 

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This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV 

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