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Showing posts with label Fusion 360. Show all posts
Showing posts with label Fusion 360. Show all posts

Wednesday, March 23, 2022

Advanced Modeling Techniques With Autodesk Fusion 360 Complete video Training Course

Price : 10.00 USD | Size 7.31 GB | No of Course : 7 | Duration :  19.30 Hours | 239 Video Lessons | ENGLISH

 

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After successful payment, This PDF File Contains Course Download links

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Advanced Modeling Techniques With Autodesk Fusion 360

 

01_Learn Fusion 360 - The Basics Duration : 1h40m

 

0. Introduction
1. User Interface
2. Sketching
3. Geometric Modeling
4. Organic Sculpting
5. Conclusion
Exercise Files

 

02_Component Design with Autodesk Fusion 360 Duration : 4 hours

 


01 - Introduction
02 - About The Author
03 - How To Access Your Working Files
04 - Using Measure
05 - Adding Stickers
06 - Applying A Material
07 - Managing Materials
08 - Changing The Appearance Part 1
09 - Changing The Appearance Part 2
10 - Changing The Appearance Part 3
11 - How To Add Bodies
12 - Adding Construction Planes
13 - Adding Other Construction Features
14 - Split Bodies
15 - Move Your Body
16 - Copy A Body
17 - Align
18 - Combine
19 - Working With Files And Versions
20 - Adjusting The Scene Part 1
21 - Adjusting The Scene Part 2
22 - Texture Map Control
23 - Adjusting The Rendering Settings
24 - What Is Ray Tracing
25 - Capturing The Result
26 - Using The Rendering Gallery
27 - How To Make Your Models Look Great
28 - What Is A Component
29 - Link The Movements Of Components With As-Built Joints
30 - Inserting Other Models
31 - Joints
32 - Joints 2
33 - Joint Origins
34 - Rigid Groups
35 - Working With Components
36 - Distributed Design
37 - Accessing The Mcmaster Carr Library
38 - Interference
39 - Component Color Cycling
40 - Joint Limits
41 - Drive Joints
42 - Motion Link
43 - Motion Study
44 - Contact Sets
45 - Sharing A Link
46 - Initiating A Live Design Review
47 - Autodesk App Store
48 - Starting With A Storyboard
49 - Animating The Camera
50 - Add An Action
51 - Adjusting The Position Of Components
52 - Adding Callouts And Adjusting The Appearance
53 - Making Things Explode
54 - Sharing Your Animations
55 - Creating A New Drawing
56 - Adding Projected Views
57 - Adding Detail Views
58 - Create A Section
59 - Drawing Settings
60 - Creating A Template
61 - Adding Centerlines And Centermarks
62 - Adding Dimensions
63 - Adding Dimensions With Baseline And Continuous
64 - Editing Dimensions
65 - Adding Leaders And Notes
66 - Adding Symbols
67 - Insert A Parts List
68 - Balloon The Drawing
69 - Configuring The Title Block
70 - Sharing Your Drawing
71 - Creating A New Static Stress Study
72 - Materials
73 - Applying Constraints
74 - Applying Other Constraint Types
75 - Add A Structural Load
76 - Apply Pressure, Moments, And Other Load Types
77 - Contact Within Assemblies
78 - Generating The Mesh
79 - Adaptive Mesh Refinement
80 - Solving And Viewing The Results
81 - Probing The Results
82 - Reports
83 - Wrap Up And Thank You
Working_Files.zip

 

 

03_Getting Started with Modeling in Fusion 360 Duration : 2h19m

 

01. Introduction and project overview
02. Installing Fusion 360
03. Exploring the interface
04. Discovering the workspaces
05. Starting a design
06. Exploring modeling functions
07. Using the boolean and cutting functions
08. Introducing the pipe function
09. Reviewing additional boolean functions
10. Polygon modeling
11. Creating the Knight
12. Using the extrusion and sweep tools
13. Adding a decal
14. Using the patch and surface tools
15. Looking at additional sculpting tools
16. Final Thoughts
Project_Files
 

 

04_Autodesk Fusion 360 Designing for Wood Duration : 45m

 

001 Welcome
002 Using the exercise files
003 Sketching the lounger side
004 Developing a 3D component
005 Using Mirror and parameters
006 Updating the appearance of the design
007 Primitives and direct editing
008 Using Joint tools
009 Reusing components
010 Rendering the design
011 Creating 2D drawings
012 Setting up a part for cutting
013 Next steps
Ex_Files_Autodesk_Fusion360_Wood.zip

 

05_Fusion 360 - Wooden Toy Design Duration :1h 44m

 

 

06_Advanced Modeling Techniques With Fusion 360 Duration :7h 25m

 

01. Introduction and project overview
02. Setting up reference images
03. Loading .F3D files, and beginning the slide
04. Adding the horizontal cuts and smaller slide details
05. Adding the angled pattern cuts
06. Adding chamfers to the front of the slide
07. Rounding off the top of the slide and adding the lower area
08. Adding the recoil spring guide, barrel, and refining the back of the slide
09. Adding the slots for the front and rear sights
10. Adding the front sight and beginning the rear sight
11. Continuing to refine the rear sight
12. Finishing the rear sight
13. Creating the rear barrel cutout
14. Creating the slotted form behind the barrel cutout
15. Creating the rear barrel geometry
16. Creating the upper striker area
17. Beginning the lower striker area
18. Continuing to refine the lower striker area
19. Adding the circular form at the back, and beginning the filleting
20. Continuing adding fillets to the slide geometry
21. Adding rifling to the barrel, and adding additional fillets
22. Refining the front of slide, and adding final filleting
23. Setting up the grip file
24. Introduction to Form modeling
25. Blocking in the grip
26. Refining the grip
27. Adding the trigger guard
28. Continuing to refine the form of the grip
29. Completing the grip
30. Adding detail cuts to the grip
31. Adding the thumb cutout shape
32. Beginning the front rail area of the grip
33. Continuing the front rail area of the grip
34. Completing the front rail area and cutting in the slide guide negative
35. Angling the front surface and filleting the rails
36. Adding the trigger and trigger guard detail
37. Adding the trigger slot and beginning the magazine catch
38. Finishing the magazine catch and beginning the magazine.
39. Refining the main grip form and adding the magazine base.
40. Cleaning up the base of the clip and beginning the takedown lever.
41. Continuing the takedown lever geometry
42. Finishing the takedown lever
43. Starting the slide catch lever
44. Continuing the slide catch lever
45. Finishing the slide catch lever and cutting the slot for the striker
46. Cutting out the striker slot and beginning the handle detail
47. Continuing the handle detail
48. Finishing the handle detail and polishing the overall form
49. A few final tweaks to the model
50. Rendering in Fusion 360
51. Exporting to ZBrush
Modeling a Pistol with Fusion 360.zip
 

07_Creating Photo-realistic Renderings and Animations in Fusion 360 Duration :1h 31m



Related to:
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Tuesday, March 22, 2022

Fusion 360ː 1 Hour Quick-Start Training Course

DIGITAL DELIVERY | INSTANT DOWNLOAD | PRICE: 3.00 USD | SIZE: 1.00 GB | FORMAT: VIDEO | LANGUAGE: ENGLISH

 

 

You can Instant Download a PDF file

After successful payment, This PDF File Contains Course Download links

You can Download This Course immediately from click that Links.

 

Download size: 1.00 GB




Fusion 360ː 1 Hour Quick-Start Training Course

 

 

01-intro
01.01-quick_start_in_3ds_max_2022
01.02-using_the_exercise_files
02-download_and_install_fusion_360
02.01-setting_preferences
02.02-creating_and_transforming_objects
02.03-viewport_navigation
03-user_interface_and_intro_to_3d_modeling
03.01-parametric_modeling_with_the_modifier_stack
03.02-curve_modeling_with_shapes_and_splines
03.03-polygon_mesh_modeling_with_editable_poly
04-3d_print_design_box_with_intersection
04.01-exploring_the_slate_material_editor
04.02-mapping_uvw_coordinates
04.03-creating_photometric_lights
05-modeling_a_mug
05.01-creating_a_physical_camera
05.02-animating_with_auto_key_and_set_key
05.03-editing_function_curves_in_the_curve_editor
05.04-rendering_an_image_sequence
06-customizing_and_rendering_the_mug
06.01-next_steps
07-designing_a_platonic_solid
08-laser_cutting_modeling_a_lamp
09-conclusion
10-bonus_video_1_3d_design_to_laser_cut_file
11-bonus_video_2_introduction_to_designing_for_laser_cutting
12-bonus_video_3_introduction_to_designing_for_3d_printing
 



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Fusion 360 Tips Tricks and Techniques

DIGITAL DELIVERY | INSTANT DOWNLOAD | PRICE: 2.00 USD | SIZE: 840 MB | FORMAT: VIDEO | LANGUAGE: ENGLISH

 

 

You can Instant Download a PDF file

After successful payment, This PDF File Contains Course Download links

You can Download This Course immediately from click that Links.

 

Download size: 840 MB

 

Fusion 360 Tips Tricks and Techniques 


001 Z-up for 3D printing
002 Sketch and modeling environment
003 Selecting nested objects
004 Intersect_ Protruding text on faces of a cylinder
005 Center of rotation in camera orbit
006 Snap to grid and incremental move
007 Capture Design History
008 Sharing files inside Fusion 360
009 File version and file promotion
010 Custom keyboard shortcuts
011 Create an arc in the Line command
012 S key
013 Redefining sketch planes
014 Window and crossing selection
015 Terminating line chain creation
016 Right-click to grab sketch constraints
017 Reuse sketch profiles
018 Find in browser
019 Click and hold a line
020 Holding Shift when on hor_ver constraint
021 Import a CAD file without internet connection
022 Disabling inferred constraints
023 D sketching
024 Locking views for render
025 Selection set
026 Named views
027 Component color cycling
028 DXF files in Fusion 360
029 Removing material with shell
030 Dimensioning circle and arc tangent
031 Object snap in forms
032 Formulas and mathematical operations in dimensions
033 Concentric holes
034 Forward slash on the timeline
035 Component reference between two faces
036 Merge bodies into sheet metal
037 Identifying internal volume
038 Animate model
039 Exporting components from an assembly
040 Adding a thumbnail
041 Using sketch entities for component reference
042 Joint limits
043 Joint origin
044 Creating a knurl
045 Create components from bodies
046 Resetting default view
047 Multibody part modeling in Fusion 360
048 Section analysis
049 Measure tool
050 Setting multiple viewports
051 Creating motion studies
052 Creating a motion link
053 Contact sets
054 Cloud credits in Fusion 360
055 Inserting McMaster-Carr components
056 Importing SVG files into Fusion 360
057 Units in values field
058 Project geometry
059 Scale entire sketch at first dimension
060 Show ghosted result body
062 Mouse pan zoom and orbit preferences
063 New component
064 Repeat last command
065 Creating a dimple
066 Deselect
067 Select parent


 

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Design 3D Printed Enclosure for Arduino Boards Fusion 360

DIGITAL DELIVERY | INSTANT DOWNLOAD | PRICE: 4.00 USD | SIZE: 2.50 GB | FORMAT: VIDEO | LANGUAGE: ENGLISH

 

 

You can Instant Download a PDF file

After successful payment, This PDF File Contains Course Download links

You can Download This Course immediately from click that Links.

 

Download size: 2.50 GB



Design 3D Printed Enclosure for Arduino Boards Fusion 360


1. Introduction & Getting Started
2. Important Note Review System
3. Software Section
4. Fusion 360 User Interface
5. Arduino UNO Enclosure
6. Time Machine to Fix errors
7. Finish Up
8. 3D Animation
9. Arduino Mega 3D Enclosure


 

Related to:
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Monday, March 21, 2022

Fusion 360 for CNC A CAM masterclass

DIGITAL DELIVERY | INSTANT DOWNLOAD | PRICE: 3.00 USD | SIZE: 1.60 GB | FORMAT: VIDEO | LANGUAGE: ENGLISH

 

 

You can Instant Download a PDF file

After successful payment, This PDF File Contains Course Download links

You can Download This Course immediately from click that Links.

 

Download size: 1.60 GB

 

01-introduction
02-table_of_content_(detailed_overview_of_the_class)
03-workflow_of_cam_and_g-code
04-previewing_the_end_result_and_importing_the_model
05-defining_the_stock_and_wcs
06-our_first_toolpath_and_creating_a_tool
07-finishing_our_first_toolpath
08-feeds_and_speeds_for_pocket_operation
09-finishing_the_pocket_operation
10-using_the_2d_adaptive_clearing_toolpath
11-using_the_3d_adaptive_clearing_toolpath
12-creating_a_parallel_pass
13-creating_a_drilling_operation
14-using_a_contour_pass_to_cut_away_the_shape
15-exporting_g-codes_and_discussing_tool_offsets
16-creating_test_cuts_from_a_2d_drawing
17-managing_a_double_sided_machining
18-wrap_up_and_thank_you



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Thursday, August 10, 2017

Autodesk Fusion 360 Video Training Tutorial 7 Course on 2 DVDs




Total Course : 7
Total Duration : 22 Hours

01_ Learn Fusion 360 - The Basics
Duration : 1h40m

02_Component Design with Autodesk Fusion 360
Duration :  4 hours 

03_Getting Started with Modeling in Fusion 360
Duration :   2h19m

04_Autodesk Fusion 360 Designing for Wood
Duration :  45m

05_Fusion 360 - Wooden Toy Design
Duration :1h 44m 

06_Advanced Modeling Techniques With Fusion 360
Duration :7h 25m 

07_Creating Photo-realistic Renderings and Animations in Fusion 360
Duration :1h 31m 

======================================================================

This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV 
======================================================================

Term


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