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Wednesday, March 23, 2022

Advanced Modeling Techniques With Autodesk Fusion 360 Complete video Training Course

Price : 10.00 USD | Size 7.31 GB | No of Course : 7 | Duration :  19.30 Hours | 239 Video Lessons | ENGLISH

 

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Advanced Modeling Techniques With Autodesk Fusion 360

 

01_Learn Fusion 360 - The Basics Duration : 1h40m

 

0. Introduction
1. User Interface
2. Sketching
3. Geometric Modeling
4. Organic Sculpting
5. Conclusion
Exercise Files

 

02_Component Design with Autodesk Fusion 360 Duration : 4 hours

 


01 - Introduction
02 - About The Author
03 - How To Access Your Working Files
04 - Using Measure
05 - Adding Stickers
06 - Applying A Material
07 - Managing Materials
08 - Changing The Appearance Part 1
09 - Changing The Appearance Part 2
10 - Changing The Appearance Part 3
11 - How To Add Bodies
12 - Adding Construction Planes
13 - Adding Other Construction Features
14 - Split Bodies
15 - Move Your Body
16 - Copy A Body
17 - Align
18 - Combine
19 - Working With Files And Versions
20 - Adjusting The Scene Part 1
21 - Adjusting The Scene Part 2
22 - Texture Map Control
23 - Adjusting The Rendering Settings
24 - What Is Ray Tracing
25 - Capturing The Result
26 - Using The Rendering Gallery
27 - How To Make Your Models Look Great
28 - What Is A Component
29 - Link The Movements Of Components With As-Built Joints
30 - Inserting Other Models
31 - Joints
32 - Joints 2
33 - Joint Origins
34 - Rigid Groups
35 - Working With Components
36 - Distributed Design
37 - Accessing The Mcmaster Carr Library
38 - Interference
39 - Component Color Cycling
40 - Joint Limits
41 - Drive Joints
42 - Motion Link
43 - Motion Study
44 - Contact Sets
45 - Sharing A Link
46 - Initiating A Live Design Review
47 - Autodesk App Store
48 - Starting With A Storyboard
49 - Animating The Camera
50 - Add An Action
51 - Adjusting The Position Of Components
52 - Adding Callouts And Adjusting The Appearance
53 - Making Things Explode
54 - Sharing Your Animations
55 - Creating A New Drawing
56 - Adding Projected Views
57 - Adding Detail Views
58 - Create A Section
59 - Drawing Settings
60 - Creating A Template
61 - Adding Centerlines And Centermarks
62 - Adding Dimensions
63 - Adding Dimensions With Baseline And Continuous
64 - Editing Dimensions
65 - Adding Leaders And Notes
66 - Adding Symbols
67 - Insert A Parts List
68 - Balloon The Drawing
69 - Configuring The Title Block
70 - Sharing Your Drawing
71 - Creating A New Static Stress Study
72 - Materials
73 - Applying Constraints
74 - Applying Other Constraint Types
75 - Add A Structural Load
76 - Apply Pressure, Moments, And Other Load Types
77 - Contact Within Assemblies
78 - Generating The Mesh
79 - Adaptive Mesh Refinement
80 - Solving And Viewing The Results
81 - Probing The Results
82 - Reports
83 - Wrap Up And Thank You
Working_Files.zip

 

 

03_Getting Started with Modeling in Fusion 360 Duration : 2h19m

 

01. Introduction and project overview
02. Installing Fusion 360
03. Exploring the interface
04. Discovering the workspaces
05. Starting a design
06. Exploring modeling functions
07. Using the boolean and cutting functions
08. Introducing the pipe function
09. Reviewing additional boolean functions
10. Polygon modeling
11. Creating the Knight
12. Using the extrusion and sweep tools
13. Adding a decal
14. Using the patch and surface tools
15. Looking at additional sculpting tools
16. Final Thoughts
Project_Files
 

 

04_Autodesk Fusion 360 Designing for Wood Duration : 45m

 

001 Welcome
002 Using the exercise files
003 Sketching the lounger side
004 Developing a 3D component
005 Using Mirror and parameters
006 Updating the appearance of the design
007 Primitives and direct editing
008 Using Joint tools
009 Reusing components
010 Rendering the design
011 Creating 2D drawings
012 Setting up a part for cutting
013 Next steps
Ex_Files_Autodesk_Fusion360_Wood.zip

 

05_Fusion 360 - Wooden Toy Design Duration :1h 44m

 

 

06_Advanced Modeling Techniques With Fusion 360 Duration :7h 25m

 

01. Introduction and project overview
02. Setting up reference images
03. Loading .F3D files, and beginning the slide
04. Adding the horizontal cuts and smaller slide details
05. Adding the angled pattern cuts
06. Adding chamfers to the front of the slide
07. Rounding off the top of the slide and adding the lower area
08. Adding the recoil spring guide, barrel, and refining the back of the slide
09. Adding the slots for the front and rear sights
10. Adding the front sight and beginning the rear sight
11. Continuing to refine the rear sight
12. Finishing the rear sight
13. Creating the rear barrel cutout
14. Creating the slotted form behind the barrel cutout
15. Creating the rear barrel geometry
16. Creating the upper striker area
17. Beginning the lower striker area
18. Continuing to refine the lower striker area
19. Adding the circular form at the back, and beginning the filleting
20. Continuing adding fillets to the slide geometry
21. Adding rifling to the barrel, and adding additional fillets
22. Refining the front of slide, and adding final filleting
23. Setting up the grip file
24. Introduction to Form modeling
25. Blocking in the grip
26. Refining the grip
27. Adding the trigger guard
28. Continuing to refine the form of the grip
29. Completing the grip
30. Adding detail cuts to the grip
31. Adding the thumb cutout shape
32. Beginning the front rail area of the grip
33. Continuing the front rail area of the grip
34. Completing the front rail area and cutting in the slide guide negative
35. Angling the front surface and filleting the rails
36. Adding the trigger and trigger guard detail
37. Adding the trigger slot and beginning the magazine catch
38. Finishing the magazine catch and beginning the magazine.
39. Refining the main grip form and adding the magazine base.
40. Cleaning up the base of the clip and beginning the takedown lever.
41. Continuing the takedown lever geometry
42. Finishing the takedown lever
43. Starting the slide catch lever
44. Continuing the slide catch lever
45. Finishing the slide catch lever and cutting the slot for the striker
46. Cutting out the striker slot and beginning the handle detail
47. Continuing the handle detail
48. Finishing the handle detail and polishing the overall form
49. A few final tweaks to the model
50. Rendering in Fusion 360
51. Exporting to ZBrush
Modeling a Pistol with Fusion 360.zip
 

07_Creating Photo-realistic Renderings and Animations in Fusion 360 Duration :1h 31m



Related to:
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