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Showing posts with label 3DS Max. Show all posts
Showing posts with label 3DS Max. Show all posts

Wednesday, March 23, 2022

V-Ray 5 for 3ds Max Essential Training

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V-Ray 5 for 3ds Max Essential Training

 

01 Introduction
02 New and Updated_ V-Ray 5 Highlights
03 V-Ray in 3ds Max Primer
04 Lighting Scenes with V-Ray
05 Working with V-Ray Materials
06 Utilizing V-Ray Map Types
07 V-Ray Quality-Control Tools
08 V-Ray Physical Camera Model
09 Useful Extras
10 Conclusion



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Tuesday, March 22, 2022

Introducing 3ds Max 2021

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Download size: 3.00 GB

 

 

Introducing 3ds Max 2021


001 - Introducing 3ds Max 2021
002 - Using the exercise files
003 - Choosing a workspace
004 - Setting preferences
005 - Using project folders
006 - Getting familiar with the interface
007 - Customizing a workspace
008 - Customizing background and grid colors
009 - Creating primitives with keyboard entry
010 - Creating primitives interactively with the mouse
011 - Position objects with Select and Move
012 - Rotate and scale objects
013 - Navigating in viewports
014 - Orbit and viewport Undo
015 - Saving time with keyboard shortcut hotkeys
016 - Customizing hotkeys
017 - Choosing viewport shading modes
018 - Advanced viewport settings and presets
019 - Configuring viewport layouts
020 - Specifying display units
021 - Specifying system units
022 - Defining the home grid
023 - Saving a maxstart.max template scene
024 - Merging scenes
025 - Duplicating object instances with Array
026 - Clone objects with transforms
027 - Introducing snap
028 - Precision transforms with Grid and Snap
029 - Outlining object names with Scene Explorer
030 - Collecting objects in groups
031 - Managing display layers
032 - Controlling object and layer display properties
033 - Understanding XREF external references
034 - Creating an XREFrecord
035 - Moving objects in reference coordinate systems
036 - Rotating objects in reference coordinate systems
037 - Manipulating objects around a Transform Coordinate Center
038 - Using Isolate Selection and Lock Selection
039 - Selecting in Window and Crossing modes
040 - Creating shapes
041 - Editing Bezier splines
042 - Setting shape detail with interpolation
043 - Modeling with the Extrude modifier
044 - Extruding along a path with the Sweep modifier
045 - Exporting paths from Adobe Illustrator
046 - Importing Illustrator paths to 3ds Max
047 - Adding a Bevel modifier
048 - Controlling level of detail for a Bevel modifier
049 - Modeling typography with TextPlus
050 - Manipulating and fine-tuning TextPlus
051 - Deforming an object with a modifier
052 - Layering deformers in the modifier stack
053 - Defining polygon level of detail
054 - Passing a selection up the stack
055 - Understanding topology dependence
056 - Versioning and collapsing the stack
057 - Preparing Boolean operands
058 - Combine volumes with Boolean Compound Objects
059 - Adding edges with QuickSlice
060 - Adding edges with Cut
061 - Hardening polygon edges with the Smooth modifier
062 - Using the Modeling ribbon
063 - Simplifying geometry with Remove
064 - Branching with Editable Poly Extrude
065 - Detailing a mesh
066 - Rounding corners with chamfer
067 - Understanding subdivision surfaces
068 - Best practices for modeling subdivision surfaces
069 - Box modeling for subdivision surfaces
070 - Modeling with the Symmetry modifier
071 - Modeling curvature with Soft Selection
072 - Refining geometry with SwiftLoop
073 - Constraining sub-object transforms
074 - Correcting a seam with Non-Uniform Scale offset
075 - Sharpening corners with edge crease
076 - Baking subdivisions
077 - Creating a physical camera and target
078 - First-person camera navigation in viewports
079 - Enabling Safe Frames
080 - Setting resolution and aspect ratio in Render Setup
081 - Creating a free camera
082 - Rotating in Gimbal coordinate space
083 - Setting rotation Axis Order to emulate a tripod
084 - Previewing renders with ActiveShade
085 - Creating photometric lights
086 - Adjusting light intensity and color
087 - Adjusting light shape
088 - Controlling spotlight parameters
089 - Using the Light Explorer
090 - Illuminating with an environment color
091 - Illuminating with an HDRI environment
092 - White balancing an environment
093 - Separating environment from background
094 - Creating a sun and sky
095 - Using the Slate Material Editor
096 - Assigning materials to objects
097 - Managing scene materials
098 - Managing sample slots
099 - Saving a material library
100 - Physical Material color and roughness
101 - Physical Material reflection parameters
102 - Controlling viewport material shading
103 - Controlling material sample size
104 - Creating a 3D procedural map
105 - Art directing 3D map parameters
106 - Mapping bitmap image files
107 - Projecting UVs with UVW Map
108 - Using Real-World Map Size
109 - Restoring links with Asset Tracking
110 - Understanding hierarchies
111 - Moving pivot points
112 - Rotating pivot points
113 - Prioritizing rotation axes
114 - Linking objects
115 - Locking transforms
116 - Correcting and avoiding scale issues
117 - Choosing frame rate and playback speed
118 - Choosing the active time segment
119 - Creating keyframes in Auto Key mode
120 - Creating keyframes in Set Key mode
121 - Editing keyframes in the Track Bar Timeline
122 - Editing keyframes in the Dope Sheet
123 - Editing keyframes in the Curve Editor
124 - Editing interpolation in the Curve Editor
125 - Manipulating tangents in the Curve Editor
126 - Editing a trajectory with a motion path
127 - Choosing a renderer
128 - Choosing render options
129 - Rendering an image sequence
130 - Playing an image sequence with the RAM Player
131 - Tonemapping a high dynamic range rendering
132 - Next steps



 

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Interior Rendering Using Autodesk 3Ds Max and Chaos Group V-Ray Next

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Download size: 1.21 GB

 




Interior Rendering Using Autodesk 3Ds Max and Chaos Group V-Ray

 

01-introduction
02-units_setup-plan_importing
03-modeling_exterior_walls
04-modeling_interior_walls
05-floors
06-elevator_shaft_and_stairs
07-court
08-cameras
09-wall_cladding_and_railing
10-doors_and_windows
11-stairs_louvers
12-linear_light_and_spots
13-furniture
14-floor_generator
15-lighting
16-assets
17-materials
18-final_render_setup
19-post_production
20-bonus



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Design of Miniature CGI Sets in 3DS Max

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Download size: 1.80 GB


Design of Miniature CGI Sets in 3DS Max


 

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Design Bundle AutoCAD, SketchUp, Photoshop, 3ds Max & V-Ray

DIGITAL DELIVERY | INSTANT DOWNLOAD | PRICE: 3.00 USD | SIZE: 1.30 GB | FORMAT: VIDEO | LANGUAGE: ENGLISH

 

 

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Download size: 1.30 GB

 


Design Bundle AutoCAD, SketchUp, Photoshop, 3ds Max & V-Ray

 

01 Getting started. Intro to AutoCAD
02 Adding details. Intro to Layers
03 Creating Furniture Blocks
04 Importing Furniture Blocks
05 Furniture Import - Part II
06 Hatch
07 Adding Text. Annotative Text Style
08 Print Layout Setup
09 Adding Dimensions. Finalizing the print
10 Starting in SketchUp
11 Adding Details
12 Intro to SketchUp Materials
13 3D Warehouse. Importing Furniture
14 Creating Scenes
15 Practice Lesson. Components
16 Sections. Styles. Scene Wrap Up
17 Rendering Elevations - Part I
18 Rendering Elevations - Part II
19 Rendering Elevations - Part III
20 Rendering Elevations - Part IV
21 Starting in 3ds Max
22 V-Ray Render Settings. Camera Setup
23 Test Renderings. Furniture Download
24 Importing Furniture
25 Lighting Setup & Test Rendering
26 Starting with Materials
27 Multi-Sub Object Material
28 Materials - Continued
29 Wall Materials
30 Fabric, Wood & Self-Illuminated Materials
31 Materials - Wrap Up
32 Lighting Adjustments & Final Rendering
33 Post Production in Photoshop


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Complete Course in Autodesk 3ds Max 2021

DIGITAL DELIVERY | INSTANT DOWNLOAD | PRICE: 7.00 USD | SIZE: 5.60 GB | FORMAT: VIDEO | LANGUAGE: ENGLISH

 

 

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Download size: 5.60 GB

 



Complete Course in Autodesk 3ds Max 2021


01. Overview of 3ds Max interface, interface components and some key aspects
02. Understanding Basic Modeling Techniques
03. Understanding the Modifiers
04. Understanding the Advanced Modeling
05. Understanding the basic and advanced materials and maps
06. Cameras and Lights
07. Vray Render Settings
08. Understanding Rigging and Animation
09. Rigid Bodies and Particle System
10. Understanding Populate tab and Panoramic vray render
11. Exploring Interactive 3ds Max
12. Tips and Tricks
13. Project1
14. Project 2
15. Practice Test





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AutoCAD Importing a 2D Project into 3ds Max Training

DIGITAL DELIVERY | INSTANT DOWNLOAD | PRICE: FREE | SIZE: 280 MB | FORMAT: VIDEO | LANGUAGE: ENGLISH

 

 

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Download size: 280 MB

 

 


AutoCAD Importing a 2D Project into 3ds Max Training


00 Introduction
01 Cleaning Up Your CAD Drawing
02 Setting Up New CAD Layers
03 Creating New Polyline Boundaries
04 Saving Out As A New CAD Drawing
05 Setting Units For 3ds Max
06 Importing Into 3ds Max
07 Extruding Wall Boundaries In 3ds Max
08 Extruding The Floor In The 3ds Max Scene
09 Conclusion
Exercise Files



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Monday, March 21, 2022

3Ds Max Training for Beginners V 2021

DIGITAL DELIVERY | INSTANT DOWNLOAD | PRICE: 5.00 USD | SIZE: 3.50 GB | FORMAT: VIDEO | LANGUAGE: ENGLISH

 

 

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Download size: 3.50 GB

 

001 Introduction of 3ds Max Pt. 01
002 Introduction of 3ds Max Pt. 02
003 Introduction of Standard Primitives
004 Extended Primitives Pt 01
005 Extended Primitives Pt 02
006 Shapes in 3ds Max Pt. 01
007 Shapes in 3ds Max Pt. 02
008 Set Reference Image in viewport
009 Lathe Modifier (Chess Pawn Modeling)
010 Attach Tool, Refine Tool, Break Tool, Detach Tool and Affect Pivot Only Tool
011 Fillet and Chamfer Tools
012 Trim-Extend Modifier, Extrude Modifier and Shell Modifier
013 Loft tool
014 Extrude Modifier
015 Sweep Modifier
016 Surface Modifier ( Knight Modeling )
017 Chair and Table Modeling in 3ds Max Pt 01
018 Chair and Table Modeling in 3ds Max Pt 02
019 Poly Modeling Introduction
020 Edit Poly Selection
021 Attach and Detach Tool
022 Creating Doors in 3ds Max
023 Connect, Cut and QuickSlice Tool
024 Extrude Tool, Hinge From Edge Tool. Extrude Along Spline Tool Tool
025 Bridge and Connect tool
026 Bevel tool and Insert tool in 3ds Max
027 Copy, Instance, Reference, Mirror Tool and Spacing Tool
028 Boolean Tool in 3ds Max
029 Unit Setup and Grid Spacing
030 Set Project Folder and Import AutoCad File
031 Wall and Stair Creation in 3ds Max
032 Creating Wall in 3ds max
033 Main Gate and Railing Modeling
034 Boundary Wall and Slab Modeling
035 Introduction of Arnold
036 Arnold Render Settings. Optimization
037 Quad Light Parameters
038 Spot and Distant light
039 Environment Lighting
040 Environment by Skydom Light
041 Arnold Material Parameters
042 Arnold Metal and Glass Materials
043 Wireframe Rendering in Arnold
 



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