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Showing posts with label Autodesk Alias. Show all posts
Showing posts with label Autodesk Alias. Show all posts

Wednesday, March 23, 2022

Autodesk ALIAS AUTOMOTIVE CLASS-A MODELING Video Training Course Download

DIGITAL DELIVERY | INSTANT DOWNLOAD | PRICE: 5.00 USD | FORMAT: VIDEO | LANGUAGE: ENGLISH

 





Autodesk ALIAS AUTOMOTIVE CLASS-A MODELING Video Training Course Download

 

1.1 UI Setup
Video Tutorial (14:59 min)
 Tutorial (PDF)
 Data Files (ZIP)
 Menus and Shelves (ZIP)
1.2 Fitting Primary Curves Onto Scan Lines
Video Tutorial (15:15 min)
 Tutorial (PDF)
 Data Files (ZIP)
1.3 Theoreticals vs Overbuilding
Video Tutorial (12:05 min)
 Tutorial (PDF)
 Data Files (ZIP)
1.4 Roof Scan: Patch Planning
Video Tutorial (1:46 min)
1.5 Roof Scan: Fitting Primary Surfaces to a Mesh
Video Tutorial (24:48 min)
 Tutorial (PDF)
 Data Files (ZIP)
1.6 Roof Scan: Option 1 - Fitting Blend Surfaces to a Mesh
Video Tutorial (22:28 min)
 Tutorial (PDF)
Extra Video Tutorial (3:12 min)
1.7 Roof Scan: Option 2 - Building Primary Surfaces to Theoreticals
Video Tutorial (13:40 min)
 Tutorial (PDF)

2.8 - Surface Curvature Shading Analysis
Video Tutorial (13:54 min)
 Tutorial (PDF)
 Data Files (ZIP)
2.9 - Reflection Analysis
Video Tutorial (11:32 min)
 Tutorial (PDF)
2.10 - CoS Negative Extend
Video Tutorial (10:47 min)
 Tutorial (PDF)
 Data Files (ZIP)
2.11 - Edges: CoS or Curves
Video Tutorial (6:24 min)
 Tutorial (PDF)
 Data Files (ZIP)
2.12 - Wheel Opening
Video Tutorial (8:06 min)
 Tutorial (PDF)
 Data Files (ZIP)

3.13 - Fascia Blends - Surface Fillet
Video Tutorial (28:34 min)
 Tutorial (PDF)
 Data Files (ZIP)
3.14 - Chordal Fillets & Internal Continuity
Video Tutorial (17:39 min)
 Tutorial (PDF)
 Data Files (ZIP)
3.15 - Ball Corner - Square Tool
Video Tutorial (12:54 min)
 Tutorial (PDF)
 Data Files (ZIP)

4.16 - Ball Corner - BallCorner Tool
Video Tutorial (21:56 min)
 Tutorial (PDF)
 Data Files (ZIP)
4.17 - Two into One Chamfer Blend
Video Tutorial (24:22 min)
 Tutorial (PDF)
 Data Files (ZIP)
4.18 - Five Corner Blend
Video Tutorial (19:43 min)
 Tutorial (PDF)
 Data Files (ZIP)
4.19 - Four and Three Corner Blends
Video Tutorial (16:35 min)
 Tutorial (PDF)
 Data Files (ZIP)
4.20 - Feature Washout - Wheelarch
Video Tutorial (20:30 min)
 Tutorial (PDF)
 Data Files (ZIP)
4.21 - Class A Modelling 'v' Design Modelling
Video Tutorial (10:20 min)
 Tutorial (PDF)
 Data Files (ZIP)
4.22 - Fixing a Surface Structure
Video Tutorial (10:36 min)
 Tutorial (PDF)
 Data Files (ZIP)

5.23 - Hood Edge
Video Tutorial (10:30 min)
 Tutorial (PDF)
 Data Files (ZIP)
5.24 - Hood Edge Optimisation
Video Tutorial (13:01 min)
 Tutorial (PDF)
 Data Files (ZIP)
5.25 - Light Housing 1 - Introduction
Video Tutorial (5:10 min)
 Tutorial (PDF)
 Data Files (ZIP)
5.26 - Light Housing 2
Video Tutorial (13:16 min)
 Tutorial (PDF)
 Data Files (ZIP)
5.27 - Light Housing 3
Video Tutorial (9:13 min)
 Tutorial (PDF)
 Data Files (ZIP)
5.28 - Light Housing 4
Video Tutorial (27:06 min)
 Tutorial (PDF)
 Data Files (ZIP)

 

 

Class-A (or 'Strak') is a term used in specifically in automotive design. It describes the final production surface data for the aesthetic parts of the car.

The term 'Class A' is often misunderstood, but it's generally seen as the 'Holy Grail' of surface modeling. This is because as it achieves the highest surface quality levels, and it demands a high level of automotive design knowledge as well as surface modeling skills.

Class A represents the 'craftwork' end of the design process. Creating the main surface shapes to describe the vehicle is the primary design activity. But the painstaking, detailed craftsmanship of perfecting those surfaces, designing flanges and panel gaps is what guarantees that a beautiful design turns into a beautiful manufactured product.

What is Class-A?

The Class-A modeling process typically starts with a fully developed design, either as a scanned clay model or an Alias model. Because the design isn't changing, the modeler has the time to build surfaces to the highest quality standards, ready for production.

The challenge for Class-A is to combine the need for:

  • Aesthetic Quality – Continuity and Highlights
  • Engineering Requirements – Flanges and Fit
  • Production Requirements – Modeling Tolerances

Aesthetic Quality required for Class-A

Baseline Requirements: G0, G1, G2

The baseline requirements for Class-A are the same as for production-quality surfacing in all industries: to build to tight tolerances for G0, G1 and G2 continuity.

In Alias this is achieved by using the right Construction Tolerances before you start modeling, for example 'Catia V5'.

And by checking that these have been achieved using one or more of the following tools:

  • Surface Edit > Stitch (to check the whole model for G0 gaps)
  • Evaluation > Surface Continuity ( to check individual boundaries for G0, G1, G2)
  • Evaluation > Model Check (to check the whole model for G0, G1, G2, and duplicates, small edges etc.)

It's important to note that there are no absolute rules for tolerances or continuity levels. It is part of the skill and knowledge of the Class A modeler to be able to judge which settings will result in the right quality in the production car.

G3 Continuity

Class-A aesthetic quality is generally understood as being 'perfect' highlight reflections. G3 Continuity across the surface patches is often used to achieve this. G3 continuity can be achieved with the following workflows and tools in Alias:

  • Direct Modeling of the surface CVs combined with interactive evaluation of the continuity.
  • Object Edit > Align
  • Surface Tools: Freeform Blend, Profile Blend, Surface Fillet, Symmetric Fillet.
  • Blend Curves

Evaluating Highlights

'Perfect Highlights' can't be judged by a single evaluation, instead a combination of methods is used:

  • Continuity at Boundaries: Evaluation > Surface Continuity
  • Continuity across boundaries: Locators > Curve Curvature and Windows > Cross-Section Editor
  • Continuity Flow: Diagnostic Shading > Iso-Angle and Diagnostic Shading > Light Tunnel
  • Highlight Flow: Diagnostic Shading > Saddle Lines
  • Surface Quality: Diagnostic Shading > Curvature Evaluation

Engineering Requirements for Class-A

These are typically defined by an automotive company, with detailed standards for each element of the design.

For example:

  • Tolerances specific to A- surfaces, B-surfaces, C-surfaces etc.
  • Tolerances specific for exterior surfaces, interiors (with and without grain for example).
  • Tolerances specific for main blends, smaller fillets and detail fillets.
  • Split Lines, Flanges and Panel gaps



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Autodesk Alias Sub-D Essential Video Training Course Download

Price : 4.00 USD | Size 396 MB |  Duration :  1.56 Hours | 30 Video Lessons | ENGLISH




Autodesk Alias Sub-D Essential Video Training Course Download

 

Course description

 

Learn the essentials of subdivision modeling using Autodesk Alias. Veejay Gahir introduces the principles of subdivision modeling as well as the advantages of using this workflow and toolset. Discover how to create and modify subdivision entities and understand the advantages of using a hybrid approach, utilizing existing Bezier and Nurbs entities. Learn how to apply good CAD modeling practices to enable users downstream to use this data for engineering, packaging, or design reviews. Veejay also shows how to create additional entities from subdivisions and refine selections using Grow and Shrink. Explore the advantages of reverse engineering using the optimized retopology workflow that allows users to utilize existing mesh or surface data as a scan reference. By the end of this course, you’ll have the skills and knowledge to start using the Alias subdivision feature set for smooth, accelerated design and concept modeling.

 

01.01-subd_modeling_for_concept_development
02.01-using_the_exercise_files
02.02-what_are_subd_entities
03.01-creating_subd_primitives
03.02-extruding_simple_subd_elements
03.03-understanding_uniform_and_parametric_options_for_extrude
03.04-extruding_along_a_vector
03.05-how_to_bridge_between_subd_entities_using_edges
03.06-how_to_bridge_between_subd_entities_using_faces
03.07-filling_holes_in_subd_entities
03.08-how_to_crease_and_uncrease_edges
03.09-extract_subd_elements
03.10-how_to_apply_a_bevel_to_an_edge
03.11-applying_a_thickness_to_a_subd_surface
04.01-using_the_insert_edge_loop
04.02-how_and_when_to_use_the_subd_cut_command
05.01-welding_vertices_and_edges
05.02-how_to_planarize_subd_vertices
06.01-how_to_align_to_curve
06.02-how_to_align_to_surface
07.01-converting_a_subd_to_mesh
07.02-extracting_subd_elements
07.03-offsetting_subd_elements
08.01-how_to_grow_and_shrink_selections
08.02-creating_selection_sets_to_enhance_workflow
09.01-new_transform_tool_for_subd_workflow
10.01-retopo_tool_basic_command
10.02-retopo_tool_extending_subd_entities
10.03-retopo_tool_applying_a_cl_matching_constraint
11.01-next_steps
Ex_Files_Autodesk_Alias_Sub_D_EssT.zip




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