PRICE: 9.00 USD | SIZE: 7.00 GB | FORMAT: VIDEO | LANGUAGE: ENGLISH
Architectural Rendering with Rhino and V-Ray
001 Welcome
002 What you should know before watching this course
003 Using the exercise files
004 Why use V-Ray
005 Dave`s recommended hardware
006 Customizing the interface to match my screen
007 Installing V-Ray and DR Spawner
008 A quick tour of the rendering interface
009 Geeky definitions you should know
010 Activating V-Ray and understanding its approach
011 Understanding critical quality settings
012 The new physical camera vs. the old default camera
013 Understanding the process and strategy
014 Setting the camera exposure
015 V-Ray settings for architecture
016 Lighting strategy - Setting up the material override
017 Lighting with the Sun system
018 Real-time rendering with RT
019 Dome lighting with HDR images
020 Using V-Ray lights
021 Hacking with V-Ray lights
022 Using architectural Illuminating Engineering Society (IES) lights
023 Strategies for materials
024 Making architectural glass geometry
025 Rendering with architectural glass
026 Working with metal materials
027 Rendering with stone and masonry
028 Working with plaster and concrete
029 Applying wood to floors and walls
030 Strategies for entourage
031 Creating realistic grass
032 Making trees
033 Using proxies for complex or duplicate items
034 Inserting people for scale and interest
035 Rendering water features
036 Camera strategies
037 Making non-photo-realistic illustrations
038 Creating depth of field
039 Compositing from 3D to 2D
040 Random tips and tricks
041 Next steps
042 Additional resources to check out
Exercise Files.rarGenerating Architectural Visualization Concepts in Rhino
01. Introduction and project overview
02. Importing background bitmaps
03. Building the underlying construction lines
04. Modeling the building walls and roof
05. Creating the warehouse roof elements
06. Building the office structure
07. Generating internal walls, glazing, and awnings
08. Fabricating our window framing
09. Finalizing our windows
10. Adding in the roller shutters
11. Creating floor slabs
12. Modeling the site
13. Finalizing the site modeling
14. Selecting camera views
15. Establishing external lighting
16. Allocating materials using Rhino 5
17. Assigning materials using Flamingo nXt
18. Adjusting our texture maps
19. Using decals in Flamingo nXt
20. Adjusting our render settings
21. Post-rendering in Photoshop CS6
22. Creating foreground texture
23. Adding additional details and reflections
24. Finalizing our architectural visualization
Project_Files.rarGenerating Architectural Visualization Concepts in Rhino\Project_Files\
V-Ray 3.40.02 for Rhino 5\
Crack.zip
vray_adv_34002_rhino_5_win_x64.7z