Total Course Duration : 10h 30m
Course 01-Learn Windows Phone SDK Essential Training
Duration 4h 33m
Level :Beginner
Introduction 2m 35s
Welcome 55s
What you need to know to take this course 51s
Using the exercise files 49s
1. Getting Started 15m 45s
Downloading and installing the Windows Phone tools 2m 44s
Creating a Hello World application 9m 32s
Debugging on a Windows Phone device 3m 29s
2. Navigating the Windows Phone Environment 6m 29s
Exploring device capabilities 2m 58s
Understanding the Emulator 3m 31s
3. Foundation 8m 51s
Understanding the SDK 8m 51s
4. Building a Units Converter 41m 32s
Introducing the converter 3m 36s
Creating the user experience (UX) 13m 35s
Responding to the Application Bar 2m 40s
Implementing click handlers 3m 52s
Saving and loading settings 8m 18s
Preparing your app for shipment 9m 31s
5. Building Sonnets 20m 49s
Introducing sonnets 1m 38s
Data binding with Silverlight 4m 4s
Exploring the Model-View-ViewModel pattern (MVVM) 4m 3s
Implementing the Master-Detail pattern using pages 3m 53s
Loading external data 7m 11s
6. Implementing Persistence with Isolated Storage 50m 27s
Choosing a multipage controller 3m 13s
Preparing for persistence 7m 30s
Updating the data model 7m 2s
Creating the details page 4m 30s
Bringing it all together 3m 58s
Cloning a Windows Phone app 6m 49s
Using SQL CE 8m 49s
Updating the data model 2m 24s
Querying and updating the database 6m 12s
7. Capturing the World 14m 19s
Working with the camera 6m 11s
Exploring GPS 5m 21s
Exploring the accelerometer 2m 47s
8. Building Take-A-Note 29m 35s
Introducing recording and playback with XNA 45s
Capturing sound 5m 12s
Providing feedback while recording 5m 50s
Playing a recording 4m 34s
Persisting a recording 2m 58s
Listing recordings 5m 15s
Managing the recording list 3m 26s
Recording under the lock screen 1m 35s
9. Building TweetMonitor 28m 32s
Building the UX 3m 54s
Using WebClient 4m 1s
Determining network connectivity 2m 9s
Leveraging Internet Explorer 7m 56s
Adding a live tile 2m 42s
Building a background agent 7m 50s
10. Native Development 14m 46s
Hello World in C++ 4m 35s
Libraries 4m 17s
Managed plus managed 5m 54s
11. Beyond the Basics 26m 36s
Exploring built-in controls 4m 28s
Windows Phone Toolkit 2m 42s
Introducing Coding4Fun 3m 14s
Reminders and notifications 6m 10s
Wallet and In-App Purchase 1m 34s
File and protocol associations 1m 59s
Bluetooth 44s
Integrating speech 1m 28s
Near field communication (NFC) 1m 23s
WinRT and legacy Windows Phone APIs 2m 54s
12. Where to go from here 12m 15s
Publishing your apps 2m 49s
Learning from apps in the Windows Phone Marketplace 1m 23s
Staying in touch with updates and new information from Microsoft 2m 34s
Looking at Windows Phone 7 app reviews 44s
Exploring web sites books and other useful links 4m 45s
Course 02 -Up and Running with Windows Phone 8 Development
Duration : 2h 4m
Level : Beginner
Introduction 3m 1s
Welcome 1m 6s
What you should know before watching this course 1m 21s
Using the exercise files 34s
1. Installing Visual Studio for Windows Phone 9m 27s
Downloading and installing Visual Studio Express 2m 17s
Creating a Windows Phone project 2m 41s
Exploring the Visual Studio interface 4m 29s
2. Windows Phone 8 at a Glance 5m 41s
Evolution of the Windows Phone 3m 32s
Technologies and languages of the Windows Phone 2m 9s
3. Project Overview: "Tipd" 3m 32s
What we are going to make 45s
How we are going to make it 1m 22s
Steps covered in this course 1m 25s
4. Building the Interface 39m 4s
Customizing the default application layout 3m 44s
Laying out components using the StackPanel 5m 42s
Adding text input and constraining input type 4m 2s
Adding buttons and a horizontal StackPanel layout 3m 5s
Changing fonts 5m 41s
Changing colors 7m 5s
Working with margins 4m 58s
Adding a background image 4m 47s
5. Building the Logic 28m 51s
Understanding the starter code and code behind 4m 29s
Building event handlers for components 4m 52s
Building application logic 7m 39s
Adjusting the layout 5m 52s
Handling errors 5m 59s
6. Testing 9m 44s
Testing our application in the simulator 5m 19s
Testing our application on a connected device 4m 25s
7. Building Design Assets 10m 21s
Graphics requirements for Windows Phone 8 7m 23s
Adding design assets to your project 2m 58s
8. Deploying to the Windows Phone Store 13m 3s
Creating a Windows Phone Developer account 3m 9s
Configuring the application manifest 3m 6s
Packaging and uploading 5m 13s
Seeing your app in the Windows Phone Store 1m 35s
Conclusion 1m 27s
Course 03-Building a Note-Taking App for Windows Phone 8 and Windows Store
Duration : 3h 29m
Level : Intermediate
Introduction 2m 48s
Using the exercise files 35s
Using the challenges 39s
Prerequisites and related courses 38s
1. Cross-Platform Development 5m 13s
Demoing the note-taking app 2m 37s
Issues in cross-platform development 2m 1s
Managing source control 35s
2. Understanding Windows Phone and Windows Store Design Patterns 4m 29s
Understanding the app class structure 1m 38s
Understanding the app model used in these project courses 1m 5s
Understanding the app page flow used in these project courses 42s
Understanding the code behind and why it is specific to this course 1m 4s
3. Understanding Windows Phone Specifics 3m 54s
Concepts unique for Windows Phone 1m 38s
Android developers beware 35s
iOS developers beware 1m 41s
4. Understanding Windows Store Specifics 2m 22s
Unique concepts for Windows Store apps 43s
Android developers beware 33s
iPhone developers beware 1m 6s
5. Creating the Data Model 43m 2s
Understanding the data model 15m 59s
Exploring the public properties 5m 3s
Exploring the class methods 5m 54s
Challenge: Building the data model from scratch 1m 12s
Solution: Building the data model from scratch 14m 54s
6. Creating Screen Markup for Windows Phone 20m 51s
Building the XAML for Windows Phone 2m 51s
Handling orientation changes 2m 4s
Emulators and testing on a device 1m 14s
Challenge: Building the Windows Phone UX 1m 20s
Solution: Building the Windows Phone UX 13m 22s
7. Creating Screen Markup for Windows Store 37m 16s
Building the XAML for the Windows Store app 1m 21s
Exploring the split-app template 10m 12s
Exploring the XAML for PlainOlNotes 7m 5s
Handling orientation and size changes 3m 19s
Challenge: Building the Windows Store UX, part one 1m 29s
Solution: Building the Windows Store UX, part one 5m 35s
Challenge: Building the Windows Store UX, part two 1m 33s
Solution: Building the Windows Store UX, part two 6m 42s
8. Creating the Code Behind 1h 23m
Creating the code behind the class 6m 19s
Enhancing the data model 7m 57s
Implementing persistence 14m 5s
Exploring the code behind for Windows Phone 7m 4s
Exploring the code behind for Windows Store 7m 4s
Challenge: Building the code behind for the Windows Phone app 1m 2s
Solution: Building the code behind for the Windows Phone app 17m 45s
Challenge: Building the code behind for the Windows Store app 1m 2s
Solution: Building the code behind for the Windows Store app 21m 39s
9. Creating Assets 3m 41s
Sharing assets between iOS, Android, and Windows
Course 04 - Building Windows Phone 8 Live Tiles
Duration :45m 48s
Level: Intermediate
Introduction 2m 10s
Welcome 48s
What you should know before watching this course 51s
Using the exercise files 31s
1. Tile Types 3m 4s
What is the flip tile? 1m 21s
What is the iconic tile? 57s
What is the cycle tile? 46s
2. Creating Flip Tiles 12m 22s
The flip tile template 1m 58s
Building design assets for flip tiles 1m 1s
Creating a basic flip tile 9m 23s
3. Creating Iconic Tiles 10m 29s
The iconic tile template 2m 15s
Building design assets for iconic tiles 51s
Creating a basic iconic tile 7m 23s
4. Creating Cycle Tiles 8m 39s
The cycle tile template 1m 29s
Building design assets for cycle tiles 1m 0s
Creating a basic cycle tile 6m 10s
5. Working with Secondary Tiles 8m 3s
Creating secondary tiles 8m 3s
Conclusion 1m 1s
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