Duration : 6h 12m
Level : Beginner
Project Files Included
Software used :
ZBrush 4R5
What you will learn
In this tutorial we’ll take an introductory look at ZBrush, a powerful sculpting, painting, and illustration application.
We’ll begin by exploring the ZBrush interface and cover the process of getting geometry ready to sculpt so you can jump in and begin creating. We'll talk about Pixols and the unique 2.5D workflow and we'll talk about basic methods for creating and manipulating geometry on the canvas. Subdividing your mesh and beginning to use the sculpting brushes to add detail will be covered, as well as techniques for painting your models.
We'll also cover topics like masking, polygroups, and several innovative methods for building geometry including ZSpheres, DynaMesh and ShadowBox. We'll start with some simple geometry and then progress to more of a project-based approach as we explore sculpting, painting, using FiberMesh, lighting and rendering, and map creation.
ZBrush is an extremely robust application, so we'll only be able to skim the surface of many of its tools in our time together. You can, however, find more in depth tutorials on many of these topics on the site.
Contents
44 Lessons
1. Introduction and project overview01:12
2. Basics of the interface09:24
3. Getting started in ZBrush07:21
4. Understanding the 2.5D Canvas06:56
5. Basics of creating geometry09:55
6. Working with files08:10
7. Setting display options05:49
8. Setting up reference images07:32
9. Transforming 3D objects06:43
10. Subdividing geometry07:33
11. Basic sculpting09:23
12. Basic polypainting08:13
13. Working with masks07:40
14. Deforming geometry08:01
15. Working with Polygroups12:35
16. Adding materials08:02
17. Using textures07:56
18. Mesh Creation: ZSpheres07:46
19. Working with subtools09:53
20. Mesh Creation: ShadowBox07:53
21. Mesh Creation: DynaMesh09:49
22. Insert Mesh Techniques08:51
23. Remeshing geometry07:13
24. Projecting detail into meshes07:44
25. Hard surface modeling09:58
26. Using Panel Loops11:24
27. Topology tools12:13
28. Advanced sculpting concepts11:08
29. Surface Noise06:23
30. Advanced polypainting concepts13:34
31. Spotlight09:45
32. Posing characters06:47
33. Using 3D Layers05:34
34. Using FiberMesh12:27
35. Using Morph Targets03:10
36. Using MicroMesh09:42
37. Creating puddle with DynaMesh11:21
38. Extracting slime on the worm06:06
39. Rendering in ZBrush08:48
40. Basics of lighting06:27
41. Outputting images from ZBrush06:40
42. Creating UVs in ZBrush08:37
43. Creating and exporting maps07:17
44. Software integration12:19
Project Files Included
======================================================================
This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV
Payment mode : Pay on my account ,Buying via ebay or Paypal
Shipping : By Courier through all over India
Shipping charge : Rs 50/- Flat Rate shipping anywhere in India
You can get with in two days
Any Advanced Graphic Design Software Tutorials, IT Software Tutorials, Multimedia Software Tutorials, All Engineering purpose Software Tutorials & All Software Tutorials Available
For more details
Email : digitalcollections4u@gmail.com
https://www.facebook.com/TutorialsDvDs
No comments:
Post a Comment