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Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Tuesday, April 7, 2015

Learn to Creating a Photorealistic Bedroom in 3ds Max Video Training DVD Rs 350/-



Duration : 5h 58m
Project Files Included
56 Video Lessons

Lessons in this tutorial   
  
1 Introduction and project overview 00:55
2 Modeling the body of the chest of drawers 09:20
3 Modeling the legs of the chest of drawers 09:00
4 Creating the bedside table 10:39
5 Modeling the desk lamp 08:02
6 Making the desk stand 05:45
7 Building the silver bottles 06:35
8 Modeling the mirror 04:36
9 Starting on the candle holder 11:39
10 Continuing the candle holder 13:58
11 Finishing the candle holder 03:42
12 Modeling the rest of bottles 14:35
13 Making the wall paintings 05:04
14 Starting the bedside lamp body 10:07
15 Making the bedside lamp crystals 07:24
16 Starting the headboard 08:08
17 Continuing the headboard 08:29
18 Detailing the headboard 06:21
19 Making the bed frame 10:02
20 Finishing up the bed 09:13
21 Merging everything together 07:32
22 Simulating the bed sheet 08:03
23 Refining the bed sheet 06:17
24 Making the pillows 05:14
25 Simulating the bed covers 06:53
26 Refining the bed covers 07:50
27 Creating the wall details 10:21
28 Building the walls 10:22
29 Modeling the floor tiles 03:48
30 Making the windows 06:07
31 Modeling the carpet 05:04
32 Setting up cameras for the scene 05:05
33 Setting up lights for the scene 03:47
34 Creating the window glass material 02:13
35 Making the window wood material 05:36
36 Producing the wood material 07:54
37 Making the scratched metal material 06:09
38 Creating the black Polished material 02:18
39 Making the lamp fabric material 04:24
40 Producing the glass material 02:21
41 Creating the metal material 03:02
42 Making the perfume material 00:54
43 Producing the mirror material 04:57
44 Creating the candle material 02:34
45 Creating the another wood material 03:06
46 Making the stand material 02:59
47 Making the crystal material 03:29
48 Creating the paintings material 03:07
49 Producing the bed sheet material 04:41
50 Making the floor material 03:50
51 Making the wall material 04:44
52 Creating the bed cover material 02:40
53 Making the carpet material 06:20
54 Adding the final touches04:07
55 Producing the final tests 15:35
56 Making the post-production with MagicBullet 07:58

======================================================================

This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV 

=======================================================================



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Wednesday, November 26, 2014

Creating Furnishing & Rendering the Apartment in 3ds Max Video Training DVD Rs 400/-



Author : Kris Lee 
Duration : 27 hours


PART -1

Topics

Working from DWG Files
Working in 3ds Max with Accurate Measurements
Architectural Modeling
Precision Modeling
Architectural Vizualisation

01 - Introduction.mkv 
02 - Wall.mkv 
03 - Floor.mkv 
04 - Windows.mkv 
05 - Door Part 1.mkv 
06 - Door Part 2.mkv 
07 - Door Part 3.mkv 
08 - Door Part 4.mkv 
09 - Patio Door.mkv 
10 - Trimwork.mkv 
11 - Cabinets.mkv 
12 - Electric Outlet.mkv 
13 - Lightswitch.mkv 
14 - Double Lightswitch.mkv 
15 - Merging Outlets.mkv 
16 - Thermostat.mkv 
17 - Merging the Thermostat.mkv

01 - Intro.mkv 
02 - Bedframe.mkv 
03 - Mattress & Headrest.mkv 
04 - Bedsheet & Pillows .mkv 
05 - Dressers.mkv 
06 - Lamps.mkv 
07 - Merge Bedroom.mkv

01 - Vanity.mkv 
02 - MedicineCabinet.mkv 
03 - Faucet 1.mkv 
04 - Faucet 2.mkv 
05 - Toilet 1.mkv 
06 - Toilet 2 .mkv 
07 - Toilet 3.mkv 
08 - ShowerArea 1.mkv 
09 - ShowerArea 2.mkv 
10 - VanityLight.mkv

01 - Intro.mkv 
02 - Table.mkv 
03 - Chairs.mkv 
04 - wineGlasses.mkv 
05 - Candles.mkv 
06 - Plant.mkv 
07 - mergeSet.mkv

PART-2

Working with the apartment created in part 1.
Creating Hard Furnishings
Creating Soft Furnishings
Cloth Simulation
Accurate Measurements
Placement of Props
Practical Placement of Furniture in order to ideally represent the work to the client

PART -3

Preperation of Textures
Texturing Floors
Texturing Walls
Texturing Furniture
Texturing Appliances
Lighting Architectural Scenes
Rendering in Mental Ray
Compositing in Photoshop


======================================================================

This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV 

=======================================================================




Term

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Shipping : By Courier through all over India


Shipping charge : Rs 50/- Flat Rate shipping anywhere in India


You can get with in two days

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Tuesday, November 25, 2014

Learn Articulate Studio 13 Video Training DVD Rs 400/-




Duration : 2h 12m 
Video Lessons : 48
Exercise Files 2.06 GB Data


Video Lessons

Introduction 5m 30s
Welcome 1m 19s
What you should know before watching this course 15s
Using the challenges 44s
Using the exercise files 35s
Adding theme colors and fonts 2m 37s

1. Getting Familiar with Presenter 17m 28s
Touring the Presenter interface 2m 1s
Adding content to a slide 4m 18s
Working with characters 4m 37s
Inserting video from a file 2m 52s
Editing video 3m 40s

2. Presenter: Working with Audio 16m 26s
Inserting existing audio in a presentation 1m 39s
Highlighting slide elements through annotations 4m 25s
Recording narration 2m 8s
Editing audio 2m 6s
Synching animations 2m 36s
Adding background audio with a playlist 3m 32s

3. Presenter: Managing Your Slides 4m 16s
Setting slide properties 2m 18s
Managing your files 1m 58s

4. Presenter: Editing Player Properties 8m 13s
Editing player properties 3m 45s
Adding a resource document and glossary 2m 29s
Editing player colors 1m 59s

5. Presenter: Challenge 4m 53s
Challenge: Build a simple slide 1m 13s
Solution: Build a simple slide 3m 40s

6. Getting Familiar with Engage 9m 49s
Touring the Engage interface 1m 14s
Getting familiar with the Engage template 1m 24s
Building an Engage interaction 4m 1s
Engage interaction properties 1m 33s
Inserting an Engage interaction into a Presenter project 1m 37s

7. Engage: Challenge 5m 7s
Challenge: Build an Engage interaction 53s
Solution: Build an Engage interaction 4m 14s

8. Getting Familiar with Quizmaker 11m 17s
Touring the Quizmaker interface 5m 22s
Formatting a slide master 2m 51s
Inserting and animating media 3m 4s

9. Quizmaker: Freeform Question Types 12m 30s
Creating a Drag and Drop question 8m 18s
Creating a Hotspot question 4m 12s

10. Quizmaker: Working with Questions 9m 40s
Importing questions into an existing quiz 2m 7s
Adjusting quiz properties 1m 22s
Editing a result slide 3m 32s
Inserting a quiz into a Presenter project 2m 39s

11. Quizmaker: Challenge 3m 39s
Challenge: Build a question in Quizmaker 41s
Solution: Build a question in Quizmaker 2m 58s

12. Getting Familiar with Replay 11m 48s
Touring the Replay interface 2m 23s
Recording a screencast 2m 56s
Editing a screencast 6m 29s

13. Replay: Challenge 6m 55s
Challenge: Record a short screen recording 49s
Solution: Record a short screen recording 6m 6s

14. Publishing 4m 30s
Publishing your Studio '13 project 3m 5s
Next steps 1m 25s

And

Exercise Files 2.06 GB Data

======================================================================

This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV 

=======================================================================




Term

Payment mode : CASH ON DELIVERY , Pay on my account ,Buying via ebay or ShopClues


Shipping : By Courier through all over India


Shipping charge : Rs 50/- Flat Rate shipping anywhere in India


You can get with in two days

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Sunday, November 16, 2014

Creating Impressive Architectural Exteriors Visualization in 3ds Max and V-Ray Rs 400/-






Duration : 8h 11m
Project Files Included
Video Lessons : 50

Video Lessons:

1 Introduction and project overview 01:42
2 Reading our 2D CAD plans 06:13
3 Extracting information from our CAD plans 05:43
4 Refining blocks and text for export 04:54
5 Preparing contours in AutoCAD 09:32
6 Relayering plans for final export 11:47
7 Setting up 3ds Max for modeling 04:18
8 Importing CAD plans into 3ds Max 11:16
9 Modeling the raw terrain 09:46
10 Creating a refined terrain model 05:50

11 Adding roads to the terrain model 09:55
12 Editing the terrain model mesh 11:32
13 Methods for modeling the house walls 11:37
14 Editing walls and modeling columns 11:50
15 Modeling the ground floor slab 12:05
16 Creating the steps and slab edges 11:07
17 Producing the garage doors 08:15
18 Designing the fixed windows 10:35
19 Modeling the entrance window 08:57
20 Executing the main sliding doors 11:21

21 Generating the front double door 07:37
22 Modeling the vertical screens 09:14
23 Refinements to the ground floor walls 10:35
24 Creating the upper floor slab 10:53
25 Designing custom spiral stairs 10:58
26 Using shortcuts and existing geometry 10:06
27 Modeling the final walls 09:57
28 Forming the roof slab 09:51
29 Customizing the terrace 12:04
30 Modeling the pool and water 09:11

31 Sculpting running water 09:47
32 Refining the hardscape and pool 10:59
33 Transforming the slab edges and roof 11:50
34 Refining the terrain model 10:26
35 Setting our V-Ray rendering properties 10:16
36 Creating a white architectural render  08:19
37 Setting up our environment and HDRI 12:10
38 Controlling reflections and HDRI direction 11:55
39 Creating a custom site texture 11:51
40 Saving and mapping the site texture 11:33

41 Adding textures to the building 11:40
42 Using multi/sub-object materials 12:11
43 Adding multi materials 06:01
44 Texturing the falling water 11:41
45 Animating the sliding and pivot doors 07:45
46 Adding vegetation into the scene11:09
47 Adjusting the camera 11:18
48 Final render settings 12:06
49 Editing our render in Photoshop 10:31
50 Final image and course conclusion 09:03


======================================================================

This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV 

=======================================================================


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Saturday, November 8, 2014

Learn V-Ray For Architectural Visualization On 3ds Max Video Tutorial DVD Rs 350/-



Duration : 8:06:00 H:MM


MODULE 1: The Critical Settings - Part I  
41 min  video Lesson

This module focuses on two of the Most Critical and Fundamental features That Should BE addressed DURING the course of Any visualization project WHERE V-Ray is USED - the Irradiance Map and Image Sampler. The irradiance map is arguably the most widely used primary bounce GI solution among V-Ray users and this module breaks down this complex feature in simple and easy to follow instruction. Highly detailed illustrations provide the viewer a clear understanding of how these solutions work. The module continues by explaining the critically important concept of image sampling and antialiasing. Virtually every 3D scene is victim to the side effects of these two features but this module explains how the three image samplers work and how the various filters can be used to control the often problematic effects of antialiasing. After completing this section, viewers will have the tools necessary to minimize these effects and maximize the detail in the rendered output. 

MODULE 2: The Critical Settings - Part II 
57 min video Lesson

In this Second module on Critical settings, viewers are Presented two more critically important GI solutions - the Light Cache and Quasi Monte Carlo GI. These two solutions offer unique qualities to our work and present challenges for proper use. During the course of instruction, viewers are given detailed explanations of how these solutions work, what they can do, and how to best implement them. Emphasis on these solutions is geared towards efficiency and showing the viewer how to achieve a great mixture of speed and quality. Before the module ends, a detailed explanation of color mapping and environment lighting is provided, which are two additional critical features that have a global impact on the lighting in any scene. By the end of module 2, viewers will possess a strong foundation of the most critical V-Ray settings on which further material can be effectively grasped and easily understood. 


MODULE 3: V-Ray Materials 
34 min  video Lesson

Thanks to the Power of V-Ray and the Material Editor, we can realistically simulate any material on earth by controlling all the visual properties a material possesses. Creating stunning visualizations is usually not possible or practical without a solid understanding of these numerous properties. Building on the user's fundamental understanding of material channels, basic map types and UVW mapping, this module delves into the settings that bring materials to life in stunning fashion. While materials have a tremendous impact on the visual aesthetics of a scene, they have an equally great impact on rendering times. In this lesson, users will learn how to get the most out of blurry material effects and other great material characteristics such as refractions without bringing their computers to a grinding halt. Free sources for great material libraries are presented giving users access to virtually any material type imaginable. 


MODULE 4: Animating Static Scenes 
36 min  video Lesson

Animations something Unique Offer That stills Simply CAN not Provide - A True sense of being immersed Within A scene. While an animation can give you much more, the final product comes at a hefty price - rendering time and scene detail. Touching up a single still image is relatively easy but animations are much less forgiving of a lack of quality. This module covers the steps necessary to create animations of static scenes while maximizing quality and minimizing render times. Users will learn effective short cut methods to creating animations with certain types of moving objects, without degrading effects to the overall GI solution. The discussion continues with methods of eliminating the unwanted effects of varying GI flickering which plagues many animations. 


MODULE 5: Image Based Lighting (HDRI) 
37 min  video Lesson

HDRIs Offer A Unique way to Light A scene with A Look That is Difficult to achieve with other standard lighting approaches. This module shows how to unlock the power of the HDRI to achieve dramatic looks and inspiring moods. Users will learn the differences between the various types of image based lighting and when to use each. Examples are presented to show how HDRIs can be used effectively while acting as the sole source of illumination in a scene. Critical differences in dynamic ranges between exterior and interior scenes are discussed as well as the resulting effect on how HDRIs should be used in each instance. 


MODULE 6: Lights 
38 min video Lesson

If you Ask Any Veteran 3D User what the Most Important element of a good 3D scene is, you'll always get the same answer - lighting. Good lighting can make a scene with bad modeling or materials look good. Likewise, poor lighting can make a scene with good modeling and materials look bad. This module shows the user how all three major light types, standard, photometric, and V-Ray lights, can be used to achieve different results and different render times. Different methods for setting up exterior and interior lighting are discussed as well as methods for creating nighttime scenes. The module continues with in depth coverage of V-Ray shadows and how to manipulate their appearance. Finally, the new VRaySun and VRaySky features are explained in detail. 


MODULE 7: Advanced Features Part I 
31 min  video Lesson

In Part I of this two Part series, we Look at some of the many great features Additional That make V-Ray stand out from other rendering engines. Here the viewer is shown how to effectively use the new VRay Physical Camera to simulate the qualities of a real-world camera. Progressive path tracing is introduced as another way to render without having to worry about all the quality settings that must be considered with other rendering methods. Finally, an in-depth look at all the great features of the V-Ray Frame Buffer is provided, and the user is shown why this option should always be used over the standard 3ds Max frame buffer. 


MODULE 8 : Advanced Features Part II 
46 min video Lesson

In Part II of this series, we Look at some great features Additional That have not yet Been Discussed, Including caustics, displacement, and the VRayBlend VRayOverride materials, and VRayFur. The module continues with a detailed discussion on techniques and features designed to improve resource management, such as the VRay Proxy and dynamic memory, as well as how to properly assemble a scene while retaining the best mixture of rendering speed vs. memory consumption. The user will learn when to collapse objects, when to keep object modifiers and compound objects in tact as well as numerous other considerations that have a great impact on how V-Ray is used. 


MODULE 9: Practical Exterior Lighting (Bonus Module) 
78 min video Lesson

Having Covered the VAST Majority of the V-Ray Important features and settings in modules 1 through 8, students are shown how to apply many of things discussed in earlier modules, to a real exterior scene created by 3DAS. In this module, students are shown numerous different lighting and rendering approaches including irradiance maps, light cache, QMC, HDRIs, progressive path tracing, the V-Ray physical camera and the VRay Sun. The instructor describes the process that he would go through to light and render this scene from scratch, and then describes some of the other ways that you might want to approach your scenes based on what the final deliverable, the time you have available, and problems that you might encounter along the way. Throughout the module, students are shown how to deal with the myriad of problems that may arise in any scene, such as splotches, noise, flickering GI, strange dots, running out of memory, excessive render times, system crashes, lack of detail and so on. The goal of this module is to teach students how to achieve the highest quality renderings in the shortest amount of rendering time. 


MODULE 10: Practical Interior Lighting (Bonus Module) 
90 min video Lesson

In this module, the viewer is Shown how to light an interior scene from start to finish. The instructor demonstrates several different ways to approach interior lighting, covers most of the different light source types commonly used for interior lighting, and then puts numerous different render and material settings to the test to show how you can get different looks to your images and precisely control the relationship between speed and quality. This video provides a solid review of material from all previous modules and serves as an invaluable guide to the complex subject of interior lighting. 


======================================================================

This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV 

=======================================================================


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Shipping : By Courier through all over India


Shipping charge : Rs 50/- Flat Rate shipping anywhere in India


You can get with in two days

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Sunday, November 2, 2014

Learn Rendering Interiors in 3ds Max and Maxwell Render Video Training DVD Rs 300/-





Duration : 1h 45m

Project Files Included

This tutorial is designed to help you quickly get a good solid foundation of lighting and rendering techniques used for interior visualization. 

Over the period of the tutorial, we are going to explore quick ways to achieve a believable render of an interior, discuss the importance of light source placement as well as additional techniques to speedup the Maxwell rendering and prevent noise generation which is a common problem with unbiased renders. We will look at the process of setting up the lighting for the day time scene, and then shift our parameters to create a night effects.


By the end of the training, you should be able to generate a fast lighting solution which you can later tweak to achieve the effect and mood that you or your client wants


Contents:

1 Introduction and project overview 00:46

2 Exploring the project files 03:59

 3 Main light source 12:12

 4 Reviewing sun emitter and creating fill light 10:12

 5 Adding an additional light source 13:03

 6 Multilight features and workflow 17:52

 7 Post-processing the daytime scene 11:55

 8 Setting up the night scene 09:31

 9 Turning on the light fixtures 14:08

 10 Finalizing the night scene 11:22

And

Project Files 86 Files, 9 Folders - (1.33 GB) 


======================================================================

This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV 

=======================================================================


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Shipping : By Courier through all over India


Shipping charge : Rs 50/- Flat Rate shipping anywhere in India


You can get with in two days

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Learn 3ds Max 2015 Video Training Tutorial DVD Rs 350/-





Duration : 10h 43m 
Level : Beginner

Introduction 2m 6s
Welcome 1m 2s
Using the exercise files 1m 4s

1. Getting Started 14m 44s
Using project folders 5m 42s
Customize user interface and defaults 4m 4s
Setting preferences 4m 58s

2. 3ds Max Interface 49m 17s
Getting familiar with the interface 3m 39s
Using the Create and Modify panels 3m 36s
Choosing units of measurement 4m 12s
Controlling the grid display 5m 16s
Navigating in viewports 6m 2s
Using hotkeys 5m 55s
Transforming objects 7m 26s
Choosing shading modes 6m 30s
Configuring viewports 6m 41s

3. Modeling Basics 37m 49s
Creating an image plane 6m 1s
Controlling Display properties 2m 28s
Creating primitives 7m 4s
Working with Scene Explorer 3m 39s
Understanding level of detail 2m 46s
Working with the modifier stack 3m 38s
Understanding dependencies 5m 23s
Collapsing the modifier stack 6m 50s

4. Polygon Modeling 1h 5m
Using the Graphite ribbon with Editable Poly 4m 47s
Working with subobjects 6m 0s
Welding vertices 6m 47s
Choosing a transform center 4m 22s
Detailing with Cut and Remove 4m 30s
Detailing with QuickSlice 4m 56s
Using soft selection 4m 9s
Faceting corners with Chamfer 3m 2s
Using Window/Crossing Selection 2m 50s
Using Paint Selection 5m 21s
Combining objects with Attach 1m 44s
Joining elements with Bridge 4m 39s
Branching polygons with Extrude 3m 44s
Smoothing and hardening edges 8m 46s

5. Subdivision Surface Modeling 43m 50s
Understanding subdivision surfaces 7m 35s
Creating an editable poly object 4m 29s
Adding the Symmetry modifier 3m 30s
Choosing NURMS or TurboSmooth 7m 16s
Roughing out the shape 8m 9s
Inserting edge loops with SwiftLoop 3m 8s
Constraining subobject transforms 1m 37s
Welding the seam 1m 59s
Adding asymmetry 2m 14s
Baking subdivisions 3m 53s

6. Free-Form Modeling 35m 52s
Sculpting with Paint Deform 6m 33s
Using Noise and Relax Brushes 4m 30s
Setting Paint options 3m 46s
Controlling Brush options 5m 11s
Conforming one object to another 3m 53s
Sculpting with Conform Transform brushes 5m 52s
Duplication with Object Paint 4m 20s
Positioning objects with Select and Place 1m 47s

7. Spline Modeling 33m 32s
Creating a line 2m 21s
Moving a pivot point 1m 37s
Revolving a surface with a Lathe modifier 2m 27s
Using different vertex types 3m 4s
Using axis constraints 6m 14s
Extending a spline 4m 8s
Snapping an Arc primitive 2m 23s
Combining splines with Attach and Merge 1m 31s
Rounding corners with Fillet 1m 28s
Offsetting a spline with Outline 4m 13s
Adjusting level of detail with Interpolation 4m 6s

8. NURBS Modeling 31m 34s
Understanding NURBS 2m 48s
Creating NURBS curves 4m 24s
Converting objects to NURBS 3m 32s
Cloning subobjects 3m 13s
Creating a U loft surface 3m 29s
Rebuilding curves 3m 18s
Setting Surface Approximation 6m 36s
Grouping objects 4m 14s

9. Hierarchies 41m 25s
Understanding hierarchies 3m 1s
Moving and rotating pivot points 7m 50s
Understanding coordinate systems 6m 53s
Setting Axis Order for rotation 6m 0s
Linking objects 3m 41s
Using the Schematic view 3m 8s
Locking transforms 2m 57s
Avoiding problems with scale 7m 55s

10. 3D Motion Graphic Design 32m 35s
Exporting paths from Adobe Illustrator 2m 40s
Importing Illustrator paths to 3ds Max 1m 20s
Creating a Text primitive 4m 25s
Applying a Bevel modifier 3m 48s
Instancing a modifier 2m 13s
Editing text splines 6m 12s
Viewport clipping 1m 16s
Controlling level of detail 3m 44s
Editing polygons 6m 57s

11. Layout and Camera Basics 29m 7s
Merging scenes 1m 43s
Managing Display layers 5m 0s
Creating a target camera 5m 51s
Enabling Safe Frames 3m 23s
Choosing an aspect ratio in Render Setup 2m 34s
Adjusting Field of View 3m 48s
Using a free camera 6m 48s

12. Keyframe Animation 40m 17s
Setting up Time Configuration 2m 5s
Choosing Set Key Filters 2m 11s
Creating keyframes in Set Key mode 3m 37s
Editing keyframes in the timeline 1m 24s
Editing position keys with trajectories 3m 5s
Editing function curves in the Curve Editor 8m 33s
Creating keyframes in Auto Key mode 5m 55s
Building up animation in passes 5m 34s
Editing keyframes in the Dope Sheet 7m 53s

13. Controllers and Constraints 21m 23s
Understanding controllers 2m 53s
Assigning a Link constraint 2m 27s
Adding link targets in the Motion panel 1m 56s
Animating constrained objects 4m 47s
Constraining animation to a path 9m 20s

14. Lighting Basics 54m 32s
Understanding CG lighting 5m 56s
Creating a target spotlight 2m 6s
Adjusting intensity and color 2m 33s
Setting spotlight Hotspot and Falloff 3m 0s
Correcting gamma 5m 31s
Previewing renders with ActiveShade 3m 13s
Controlling contrast and highlights 2m 59s
Choosing a shadow type 2m 56s
Optimizing shadow maps 7m 4s
Optimizing area shadows 6m 9s
Creating Omni fill lights 6m 16s
Using the Light Lister 2m 49s
Excluding objects from lights 4m 0s

15. Materials Basics 27m 21s
Using the Slate Material Editor 3m 28s
Choosing material and shading types 4m 0s
Working with scene materials 4m 49s
Adjusting specular parameters 5m 53s
Assigning Multi/Sub-Object materials 9m 11s

16. Mapping Textures 46m 48s
Applying 3D procedural maps 8m 34s
Working with bitmap image files 4m 32s
Tracking scene assets 7m 32s
Projecting UVW mapping 3m 3s
Using Real-World Map Size 3m 50s
Mapping a bump channel 2m 25s
Adding reflections with a Raytrace map 6m 47s
Painting objects with Viewport Canvas 10m 5s

17. Rendering Basics 19m 27s
Choosing a renderer 6m 7s
Choosing Quicksilver options 2m 33s
Enabling motion blur in the software renderer 3m 38s
Rendering image sequences 3m 58s
Playing image sequences in the RAM Player 3m 11s

18. Rendering with mental ray 15m 37s
Controlling mental ray sample quality 4m 28s
Tuning Final Gather 5m 15s
Enabling motion blur in mental ray 3m 18s
Distance blurring with depth of field 2m 36s
Conclusion 24s

Goodbye 24s

And 

Exercise_Files 203 MB


======================================================================

This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV 

=======================================================================


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Shipping : By Courier through all over India


Shipping charge : Rs 50/- Flat Rate shipping anywhere in India


You can get with in two days

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