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Sunday, November 2, 2014

Learn 3ds Max 2015 Video Training Tutorial DVD Rs 350/-





Duration : 10h 43m 
Level : Beginner

Introduction 2m 6s
Welcome 1m 2s
Using the exercise files 1m 4s

1. Getting Started 14m 44s
Using project folders 5m 42s
Customize user interface and defaults 4m 4s
Setting preferences 4m 58s

2. 3ds Max Interface 49m 17s
Getting familiar with the interface 3m 39s
Using the Create and Modify panels 3m 36s
Choosing units of measurement 4m 12s
Controlling the grid display 5m 16s
Navigating in viewports 6m 2s
Using hotkeys 5m 55s
Transforming objects 7m 26s
Choosing shading modes 6m 30s
Configuring viewports 6m 41s

3. Modeling Basics 37m 49s
Creating an image plane 6m 1s
Controlling Display properties 2m 28s
Creating primitives 7m 4s
Working with Scene Explorer 3m 39s
Understanding level of detail 2m 46s
Working with the modifier stack 3m 38s
Understanding dependencies 5m 23s
Collapsing the modifier stack 6m 50s

4. Polygon Modeling 1h 5m
Using the Graphite ribbon with Editable Poly 4m 47s
Working with subobjects 6m 0s
Welding vertices 6m 47s
Choosing a transform center 4m 22s
Detailing with Cut and Remove 4m 30s
Detailing with QuickSlice 4m 56s
Using soft selection 4m 9s
Faceting corners with Chamfer 3m 2s
Using Window/Crossing Selection 2m 50s
Using Paint Selection 5m 21s
Combining objects with Attach 1m 44s
Joining elements with Bridge 4m 39s
Branching polygons with Extrude 3m 44s
Smoothing and hardening edges 8m 46s

5. Subdivision Surface Modeling 43m 50s
Understanding subdivision surfaces 7m 35s
Creating an editable poly object 4m 29s
Adding the Symmetry modifier 3m 30s
Choosing NURMS or TurboSmooth 7m 16s
Roughing out the shape 8m 9s
Inserting edge loops with SwiftLoop 3m 8s
Constraining subobject transforms 1m 37s
Welding the seam 1m 59s
Adding asymmetry 2m 14s
Baking subdivisions 3m 53s

6. Free-Form Modeling 35m 52s
Sculpting with Paint Deform 6m 33s
Using Noise and Relax Brushes 4m 30s
Setting Paint options 3m 46s
Controlling Brush options 5m 11s
Conforming one object to another 3m 53s
Sculpting with Conform Transform brushes 5m 52s
Duplication with Object Paint 4m 20s
Positioning objects with Select and Place 1m 47s

7. Spline Modeling 33m 32s
Creating a line 2m 21s
Moving a pivot point 1m 37s
Revolving a surface with a Lathe modifier 2m 27s
Using different vertex types 3m 4s
Using axis constraints 6m 14s
Extending a spline 4m 8s
Snapping an Arc primitive 2m 23s
Combining splines with Attach and Merge 1m 31s
Rounding corners with Fillet 1m 28s
Offsetting a spline with Outline 4m 13s
Adjusting level of detail with Interpolation 4m 6s

8. NURBS Modeling 31m 34s
Understanding NURBS 2m 48s
Creating NURBS curves 4m 24s
Converting objects to NURBS 3m 32s
Cloning subobjects 3m 13s
Creating a U loft surface 3m 29s
Rebuilding curves 3m 18s
Setting Surface Approximation 6m 36s
Grouping objects 4m 14s

9. Hierarchies 41m 25s
Understanding hierarchies 3m 1s
Moving and rotating pivot points 7m 50s
Understanding coordinate systems 6m 53s
Setting Axis Order for rotation 6m 0s
Linking objects 3m 41s
Using the Schematic view 3m 8s
Locking transforms 2m 57s
Avoiding problems with scale 7m 55s

10. 3D Motion Graphic Design 32m 35s
Exporting paths from Adobe Illustrator 2m 40s
Importing Illustrator paths to 3ds Max 1m 20s
Creating a Text primitive 4m 25s
Applying a Bevel modifier 3m 48s
Instancing a modifier 2m 13s
Editing text splines 6m 12s
Viewport clipping 1m 16s
Controlling level of detail 3m 44s
Editing polygons 6m 57s

11. Layout and Camera Basics 29m 7s
Merging scenes 1m 43s
Managing Display layers 5m 0s
Creating a target camera 5m 51s
Enabling Safe Frames 3m 23s
Choosing an aspect ratio in Render Setup 2m 34s
Adjusting Field of View 3m 48s
Using a free camera 6m 48s

12. Keyframe Animation 40m 17s
Setting up Time Configuration 2m 5s
Choosing Set Key Filters 2m 11s
Creating keyframes in Set Key mode 3m 37s
Editing keyframes in the timeline 1m 24s
Editing position keys with trajectories 3m 5s
Editing function curves in the Curve Editor 8m 33s
Creating keyframes in Auto Key mode 5m 55s
Building up animation in passes 5m 34s
Editing keyframes in the Dope Sheet 7m 53s

13. Controllers and Constraints 21m 23s
Understanding controllers 2m 53s
Assigning a Link constraint 2m 27s
Adding link targets in the Motion panel 1m 56s
Animating constrained objects 4m 47s
Constraining animation to a path 9m 20s

14. Lighting Basics 54m 32s
Understanding CG lighting 5m 56s
Creating a target spotlight 2m 6s
Adjusting intensity and color 2m 33s
Setting spotlight Hotspot and Falloff 3m 0s
Correcting gamma 5m 31s
Previewing renders with ActiveShade 3m 13s
Controlling contrast and highlights 2m 59s
Choosing a shadow type 2m 56s
Optimizing shadow maps 7m 4s
Optimizing area shadows 6m 9s
Creating Omni fill lights 6m 16s
Using the Light Lister 2m 49s
Excluding objects from lights 4m 0s

15. Materials Basics 27m 21s
Using the Slate Material Editor 3m 28s
Choosing material and shading types 4m 0s
Working with scene materials 4m 49s
Adjusting specular parameters 5m 53s
Assigning Multi/Sub-Object materials 9m 11s

16. Mapping Textures 46m 48s
Applying 3D procedural maps 8m 34s
Working with bitmap image files 4m 32s
Tracking scene assets 7m 32s
Projecting UVW mapping 3m 3s
Using Real-World Map Size 3m 50s
Mapping a bump channel 2m 25s
Adding reflections with a Raytrace map 6m 47s
Painting objects with Viewport Canvas 10m 5s

17. Rendering Basics 19m 27s
Choosing a renderer 6m 7s
Choosing Quicksilver options 2m 33s
Enabling motion blur in the software renderer 3m 38s
Rendering image sequences 3m 58s
Playing image sequences in the RAM Player 3m 11s

18. Rendering with mental ray 15m 37s
Controlling mental ray sample quality 4m 28s
Tuning Final Gather 5m 15s
Enabling motion blur in mental ray 3m 18s
Distance blurring with depth of field 2m 36s
Conclusion 24s

Goodbye 24s

And 

Exercise_Files 203 MB


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This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV 

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