Duration : 10:10 Hours
238 Video Lessons
Subtitle : Yes
Exercise Files : Yes
00 - Introduction
Welcome
How to use the exercise files
01 - Getting Started
Choosing a workspace
Customizing the user interface and defaults
Setting preferences
Using project folders
02 - 3ds Max Interface
Getting to the front
Navigating in viewports
Transforming objects with Move and Rotate
Using hotkeys
Specifying display units
Specifying system units
Defining the Home Grid
Choosing shading modes
Configuring viewports
Customizing colors
Customizing hotkeys
03 -Manipulating the Objects
Choosing a coordinate of system
Choosing a the transform center
Duplicating objects with the Array
Duplicating objects with the Clone
Solution: Using the Isolate the Selection and Lock the Selection
Working with the the Scene Explorer
the Selecting with the Window / Crossing
the Collecting objects in the Groups
04 - Solution: Using the the Modifier the Stack
Understanding level of detail
the Moving a point pivot
Selecting sub-objects
Building a stack modifier
Understanding topology dependence
Using a Volume Select modifier
Clearing a selection in the stack
Collapsing the modifier stack
05 - Spline Modeling
Creating a line
The Editing vertex types
Revolving a surface with a the Lathe modifier
the Editing Splines
Adjusting level of detail with the Interpolation
Understanding a NURBS
Importing Illustrator a paths to 3ds Max
the Rendering splines
Adding a a Bevel modifier
Creating Company a TextPlus primitive
Lofting with the the Sweep modifier
06 - the Polygon Modeling
Creating Company an image plane
Tracing an image plane
Creating a solid geometry with Extrude modifier
Adding edges with Cutting
Correcting topology with QuickSlice
Preparing Boolean operands
Cutting with Booleans
Creating doors and windows
07 - Sub-Object Polygon Editing
Constraining sub-object transforms
Detailing with Chamfer
Branching with Extrude
Simplifying geometry with Remove
Welding vertices
08 - Subdivision Surface Modeling
Understanding
subdivision surfaces
Adding the OpenSubDiv modifier
Shaping with Editable Poly Bubbin tools
Baking subdivisions
09 - Freeform Modeling
Sculpting with Paint Deform
Using Paint Deform brushes
Setting paint options
Controlling brush options
Conforming one object to another
Sculpting with Conform Transform
10 - Hierarchies
Understanding hierarchies
Rotating in Gimbal coordinate space
Setting rotation Axis Order
Linking objects
Locking transforms
Avoiding problems with scaling linked objects
11 - Layout and Modeling
Merging scenes
Referencing scenes with Xref Objects
Managing display layers
Creating a target camera
Creating a free camera
Enabling safe frames
Choosing aspect ratio in Render Setup
12 - Keyframe the animation
Setting up closeup the Configuration Time the
Creating Company keyframes in the Auto Key mode
Creating Company keyframes in the Set Key mode
the Editing animation in the Timeline the
the Editing animation in the Dope Sheet
Interpolating keys in the function Curve Editor
Moving position keys with Motion Paths
13 - Lighting
Creating photometric lights
Controlling viewport quality
Adjusting light Intensity and color
Adjusting exposure control
Using the ART renderer
Adjusting light shape
Adjusting light distribution
Creating a sun and sky
Previewing renders with ActiveShade
Using the Light Explorer
14 - Materials
Solution: Using the Editor the Compact material A
Solution: Using the Slate material A Editor
Managing scene materials and sample slots
Adjusting parameters the standard material
Adjusting Physical parameters the material
Assigning multi / sub-object materials
15 - Mapping the Textures
Placing 3D Procedural maps
Mapping the bitmap image files is
Tracking scene assets
Projecting the UVs with the UVW the Map
Solution: Using Real-World the Map Size
Painting on objects with the Viewport the Canvas
16 - the Rendering
Choosing a the renderer
Choosing render of output file options
Rendering a preview animation
Playing image sequences in the RAM Player
Setting Arnold render options
Rendering an image sequence
17 - Conclusion
Exercise Files
3ds Max 2018 New Features
Duration : 01:08:00
00 - Introduction
the Welcome
Solution: Using the exercise Other files is
01 - Interface Enhancements
of The new the Welcome Screen
Accessing the File menu commands The
the Navigating the new Workspaces
Interactively customizing the user interface
02 - the Content Creation Features
the Configuring the by Arnold the renderer
the Shading curvature with the Data Channel
the Map projection with the Blended Box the Map
Scaling maps in Blended Box Map
Editing position trajectories with Motion Paths
03 - Rendering with Arnold
Understanding Arnold Render Settings
Lighting with Arnold
Applying a light filter modifier
Shading with the Arnold Standard Material
04 - Conclusion
Exercise Files
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This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV
This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV
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