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Saturday, November 11, 2017

Learn 3ds max 2018 Video Training Tutorial DVD



Duration : 10:10 Hours
238 Video Lessons
Subtitle : Yes
Exercise Files : Yes

00 - Introduction
Welcome 
How to use the exercise files
01 - Getting Started
Choosing a workspace 
Customizing the user interface and defaults 
Setting preferences 
Using project folders
02 - 3ds Max Interface
Getting to the front 
Navigating in viewports 
Transforming objects with Move and Rotate 
Using hotkeys 
Specifying display units 
Specifying system units 
Defining the Home Grid 
Choosing shading modes 
Configuring viewports 
Customizing colors 
Customizing hotkeys
03 -Manipulating the Objects
Choosing a coordinate of system 
Choosing a the transform center 
Duplicating objects with the Array 
Duplicating objects with the Clone 
Solution: Using the Isolate the Selection and Lock the Selection 
Working with the the Scene Explorer 
the Selecting with the Window / Crossing 
the Collecting objects in the Groups
04 - Solution: Using the the Modifier the Stack
Understanding level of detail 
the Moving a point pivot 
Selecting sub-objects 
Building a stack modifier 
Understanding topology dependence 
Using a Volume Select modifier 
Clearing a selection in the stack 
Collapsing the modifier stack
05 - Spline Modeling
Creating a line
The Editing vertex types 
Revolving a surface with a the Lathe modifier 
the Editing Splines 
Adjusting level of detail with the Interpolation 
Understanding a NURBS 
Importing Illustrator a paths to 3ds Max 
the Rendering splines 
Adding a a Bevel modifier 
Creating Company a TextPlus primitive 
Lofting with the the Sweep modifier
06 - the Polygon Modeling
Creating Company an image plane 
Tracing an image plane 
Creating a solid geometry with Extrude modifier 
Adding edges with Cutting 
Correcting topology with QuickSlice 
Preparing Boolean operands 
Cutting with Booleans 
Creating doors and windows
07 - Sub-Object Polygon Editing
Constraining sub-object transforms 
Detailing with Chamfer 
Branching with Extrude 
Simplifying geometry with Remove 
Welding vertices
08 - Subdivision Surface Modeling
Understanding 
subdivision surfaces 
Adding the OpenSubDiv modifier 
Shaping with Editable Poly Bubbin tools 
Baking subdivisions
09 - Freeform Modeling
Sculpting with Paint Deform 
Using Paint Deform brushes 
Setting paint options 
Controlling brush options 
Conforming one object to another 
Sculpting with Conform Transform
10 - Hierarchies
Understanding hierarchies
Rotating in Gimbal coordinate space 
Setting rotation Axis Order 
Linking objects 
Locking transforms 
Avoiding problems with scaling linked objects
11 - Layout and Modeling
Merging scenes 
Referencing scenes with Xref Objects 
Managing display layers 
Creating a target camera 
Creating a free camera 
Enabling safe frames 
Choosing aspect ratio in Render Setup
12 - Keyframe the animation
Setting up closeup the Configuration Time the 
Creating Company keyframes in the Auto Key mode 
Creating Company keyframes in the Set Key mode 
the Editing animation in the Timeline the 
the Editing animation in the Dope Sheet
Interpolating keys in the function Curve Editor 
Moving position keys with Motion Paths
13 - Lighting
Creating photometric lights 
Controlling viewport quality 
Adjusting light Intensity and color 
Adjusting exposure control 
Using the ART renderer 
Adjusting light shape 
Adjusting light distribution 
Creating a sun and sky 
Previewing renders with ActiveShade 
Using the Light Explorer
14 - Materials
Solution: Using the Editor the Compact material A 
Solution: Using the Slate material A Editor 
Managing scene materials and sample slots 
Adjusting parameters the standard material 
Adjusting Physical parameters the material
Assigning multi / sub-object materials
15 - Mapping the Textures
Placing 3D Procedural maps 
Mapping the bitmap image files is 
Tracking scene assets 
Projecting the UVs with the UVW the Map 
Solution: Using Real-World the Map Size 
Painting on objects with the Viewport the Canvas
16 - the Rendering
Choosing a the renderer 
Choosing render of output file options 
Rendering a preview animation 
Playing image sequences in the RAM Player 
Setting Arnold render options 
Rendering an image sequence
17 - Conclusion
Exercise Files

3ds Max 2018 New Features 
Duration : 01:08:00

00 - Introduction
the Welcome 
Solution: Using the exercise Other files is

01 - Interface Enhancements
of The new the Welcome Screen 
Accessing the File menu commands The 
the Navigating the new Workspaces 
Interactively customizing the user interface

02 - the Content Creation Features
the Configuring the by Arnold the renderer 
the Shading curvature with the Data Channel 
the Map projection with the Blended Box the Map 
Scaling maps in Blended Box Map 
Editing position trajectories with Motion Paths

03 - Rendering with Arnold
Understanding Arnold Render Settings 
Lighting with Arnold 
Applying a light filter modifier
Shading with the Arnold Standard Material

04 - Conclusion 
Exercise Files


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This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV 
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