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Saturday, May 7, 2016

V-Ray 3.0 for 3ds Max Video Training Tutorial DVD Rs 399/-




Duration : 5 Hours

Level : Intermediate

Exercise Files : 1.40 GB Included 


Introduction and Important Information

Software versions used

What you should know before watching this course

Using the exercise files

The 3ds Max project structure

Gamma handling

A word about Intel Embree

A word about HDRIs


1. Getting Ready to Render with V-Ray

V-Ray workflow options and recommendations

The V-Ray toolbar

New UI elements and Quick Settings

The revamped frame buffer with advanced color controls

The V-Ray Render Output options

Image sampling explained

Understanding subdivs

Overview of color mapping

What the color mapping modes do


2. Key Lighting Tools

Using 3ds Max light types with V-Ray

Working with the V-Ray light

Adding a spherical fill light

The V-Ray Sun and Sky system

Controlling global exposure

Enabling the Environment skylight

Working with the V-Ray dome light

Creating a mesh light


3. Global Illumination

Global Illumination explained

Understanding primary and secondary bounces

How irradiance mapping works

Using irradiance mapping: Part 1

Using irradiance mapping: Part 2

How light cache works

Using light cache

Understanding brute force GI

Using brute force GI


4. V-Ray Materials and Maps

Introduction to V-Ray specific materials

Creating diffuse color

Making a clear glass material

Making colored and frosted glass

Making reflective materials

Blurring our reflections

Creating a translucency effect

Using VRmats

New ray-traced SSS shader

New simplified skin shader

V-Ray hair shader


5. Quality Control with Image Sampling

Using the fixed-rate engine

How to use the adaptive engine

Working with the adaptive subdivision engine

Progressive sampler

Fixing super bright sampling problems

Using universal settings


6. Working with Cameras

The V-Ray Physical Camera

Physical Camera setup

Physical Camera controls

Depth of field

Creating a Motion Blur effect

V-Ray 3 & the 3ds Max Physical Camera

Where did the V-Ray Physical Camera go?

Adding a Physical Camera to the scene

Overview of the Physical Camera controls

A primer on exposure values (EVs)

Automated Exposure Control

Controlling exposure manually

Correcting a skewed perspective

Creating depth of field

Adding Motion Blur effects


7. The V-Ray FX Tools

Caustic effect setup

Generating the caustic effect

Using VRayFur

Stereoscopic 3D rendering

Vr-Ray Metaballs

Proxies

The VRayClipper

Depth of field: Using a perspective viewport

Using Render Mask

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This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV 
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Term

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