Duration: 7 hrs. 10 min.
Required Software: 3ds Max 2012, V-Ray 2.20.03, Photoshop CS5
In this 3ds Max tutorial we will learn about creating interior visualizations from start to finish. Throughout these lessons we will focus on creating an exterior visualization. We will go through several different stages including modeling and preparing vegitation models like grass and trees so we can use them in our scene as proxy. We also go through lighting, texturing and post-production when you will learn couple of techniques about how to make our renders looks better and more appealing.
01 - Introduction and project overview.flv
02 - Building Modeling Part 1.
03 - Building Modeling Part 2.
04 - Modeling Grass.
05 - Making Materials for Grass.
06 - Distributing Grass around building.
07 - Modeling Tree.
08 - Preparing Materials For Scene.
09 - Adding Lights.
10 - Render Setup.
11 - Making Final Adjustments in Photoshop.
Rendering Exteriors in 3ds Max
Introduction 3m 52s
Welcome 55s
What you should know before watching this course 24s
Using the exercise files 2m 33s
1. Creating Exterior Materials 43m 37s
Assessing the design possibilities 4m 3s
Forming paint colors and sheen levels 7m 15s
Making brick and concrete sparkle 4m 7s
Adding subtle detail to wood and siding 8m 50s
Polishing metals 8m 13s
Adding luster to glasses 4m 33s
Converting foliage materials for mental ray 6m 36s
2. Rendering in Daylight 25m 9s
Creating the Daylight system and positioning the sun 4m 23s
Softening the sun and shadows 4m 46s
Adjusting the Photographic Exposure for stylized imagery 5m 56s
Lighting using HDR imagery in the Daylight system 5m 48s
Adding extra lights for glossy surfaces 4m 16s
3. Lighting Night and Dusk Shots 26m 30s
Using the Daylight system for sunsets 3m 18s
Casting light from exterior fixtures 8m 13s
Lighting interior spaces for night 7m 14s
Adjusting luminous and lit surfaces 4m 7s
Fine-tuning the Photographic Exposure 3m 38s
4. Adjusting Rendering Settings 20m 35s
Rendering and optimizing rendering 4m 49s
Fine-tuning Final Gather for speed 4m 49s
Pushing Global Illumination values for visual impact 4m 47s
Stylizing the bounced lighting 6m 10s
5. Lighting and Rendering Additional Passes for Compositing 32m 24s
Creating an ambient-occlusion override material 5m 56s
Creating an ambient-occlusion rendering pass with custom materials 8m 33s
Lighting a custom specular pass for sparkle 7m 15s
Setting up custom masks for compositing flexibility 6m 51s
Rendering the image passes 3m 49s
6. Compositing and Post Effects in Nuke 39m 12s
Importing the imagery and arranging the layers 3m 28s
Setting blending modes and adjusting opacity 3m 13s
Fine-tuning color using rendered masks 5m 57s
Adding depth of field 6m 47s
Putting on the final polish with glinting highlights and glow 5m 1s
Adding quick clouds and sky 10m 14s
Rendering the composited images 4m 32s
7. Compositing and Post Effects in After Effects 31m 25s
Importing the imagery and arranging the layers 2m 49s
Setting blending modes and adjusting opacity 3m 28s
Fine-tuning color using rendered masks 5m 47s
Adding depth of field 5m 19s
Putting on the final polish with glinting highlights and glow 3m 56s
Adding quick clouds and sky 6m 9s
Rendering the composited animation 3m 15s
Rendered movies 42s
Conclusion 42s
Next steps 42s
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