Duration : 6 hours
84 Video Lessons
SECTION 1 Course Intro
Lecture 1 Course Intro
02:06 Start Lecture
SECTION 2 The Stuff Games are Made Of
Lecture 2 What is a Game?
Lecture 3 Making Games Fun
Lecture 4 Where Great Game Ideas Come From
SECTION 3 Basic Training
Lecture 5 Welcome
Lecture 6 Udemy Basics
Lecture 7 Unity Tutorial 1 - Tools of the Trade
Lecture 8 Unity Tutorial 2 - Getting Used to the Unity Editor
Lecture 9 Unity Tutorial 3 - Coding Basics
Lecture 10 Unity Tutorial 4 - Prefabs
Lecture 11 Unity Tutorial 5 - Basic Physics
Lecture 12 Unity Tutorial 6 - Basic Mouse Interaction
Lecture 13 Unity Tutorial 7 - Collision Detection
Lecture 14 Unity Tutorial 8 - Basic Audio
Lecture 15 Unity Tutorial 9 - Loading a Level
Lecture 16 Unity Tutorial 10 - Publishing Your Game
Lecture 17 Unity Tutorial 11 - Saving and Recalling Values
SECTION 4 Making Our First Proto Game
Lecture 18 Section Intro
Lecture 19 Unity - Angry Blocks 1
Lecture 20 Unity - Angry Blocks 2
Lecture 21 Unity - Angry Blocks 3
SECTION 5 Match 2 - Working on our Game Making Process
Lecture 22 Section Intro
Lecture 23 Match 2 - Part 1
Lecture 24 Match 2 - Part 2
Lecture 25 Match 2 - Part 3
Lecture 26 Match 2 - Part 4
Lecture 27 Match 2 - Part 5
Lecture 28 Match 2 - Part 6
Lecture 29 Match 2 - Part 7
Lecture 30 Match 2 - Part 8
Lecture 31 Match 2 - Part 9
Lecture 32 Match 2 - Part 10
Lecture 33 Match 2 - Part 11
Lecture 34 Match2 - Part 12
SECTION 6 C# Basics
Lecture 35 The Truth About Coding
Lecture 36 Coding Concepts
Lecture 37 Comments
Lecture 38 Semicolons
Lecture 39 Arithmetic
Lecture 40 Variables
Lecture 41 Conditionals
Lecture 42 Loops
Lecture 43 Functions
Lecture 44 Debug.Log
Lecture 45 Switch Statements
Lecture 46 Coroutines
Lecture 47 Enums
Lecture 48 Foreach Loops
Lecture 49 Classes
Lecture 50
Lecture 51 Random Numbers
Lecture 52 Working Code Examples
SECTION 7 Bonus - Taking Things to the Next Level
Lecture 53 Bonus - 3D Character Controllers
Lecture 54 Bonus - Basic Particle Systems
Lecture 55 Bonus - Basic Terrains
Lecture 56 Bonus - Unity Asset Store
Lecture 57 Bonus - Mixamo
Lecture 58 Bonus - NGUI
Lecture 59 Bonus - NGUI (Making a Button)
Lecture 60 Bonus - Unity Packages
SECTION 8 Making Our Third Game
Lecture 61 Starter Files
Lecture 62 Triggers
Lecture 63 Skyboxes
SECTION 9 The Lab
Lecture 64 Welcome to the Lab
Lecture 65 Lab 1 - Exploring Simple Physics Based Character Controllers
SECTION 10 Bonus - The Future of Gaming
Lecture 66 The Future of Input
Lecture 67 A New Vision for the Future of Gaming
Lecture 68 Tim Sweeney - The Future of Gaming
Lecture 69 Your Brain on Video Games
Lecture 70 The Myo
Lecture 71 Photon 3D Scanner
Lecture 72 illumiRoom
Lecture 73 On The Verge: NASA JPL and 'Terms and Conditions' director Cullen Hoback
Lecture 74 Structure Sensor
SECTION 11 Fun Theory
Lecture 75 Play and Psychology - The Building Blocks of all Games
Lecture 76 Jesse Schell on How to Change the World
Lecture 77 Bottle Bank Arcade Machine
Lecture 78 The Worlds Deepest Bin!
Lecture 79 Piano Staircase
Lecture 80 The Speed Camera Lottery
Lecture 81 Stuart Brown: Play is more than fun
SECTION 12 Bonus - Taking the Plunge - Making Games More Than a Hobby
Lecture 82 Section Intro
Lecture 83 4 Different Ways to Earn Revenue
SECTION 13 Wrap Up
Lecture 84 Thank You
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This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV
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