97 Video Files
In this Maya 2013 tutorial Digital Tutors will help you develop a strong understanding of Maya's core features, as we take you through every single step of creating a short project in Maya. We will start by discussing the foundational skills and vocabulary that will be essential as you begin your Maya learning.
From there we will move directly into modeling, where we will begin building the vehicle that will be used for the duration of this course. Once the vehicle is built we will move into texturing, rigging, animation, dynamics, and we will finish up with the lighting and rendering of our final animation.
01. Introduction and project overview.f4v 18 MB
02. Moving the 3D camera in Maya.f4v 70 MB
03. Maya user interface overview.f4v 112 MB
04. Creating a Maya project directory.f4v 56 MB
05. Saving scene files from Maya.f4v 67 MB
06. Viewport shading and selection modes.f4v 62 MB
07. Transforming objects and components in Maya.f4v 161 MB
08. Using the Channel Box and Layer Editor.f4v 82 MB
09. Overview of the Maya Attribute Editor.f4v 71 MB
10. Understanding grouping and parenting in Maya.f4v 72 MB
11. Using the Maya hotbox.f4v 78 MB
12. Selection masks in Maya.f4v 45 MB
13. Writing a MEL script in Maya.f4v 108 MB
14. Creating custom Maya shelves.f4v 57 MB
15. Modeling section overview.f4v 9 MB
16. Adding reference images.f4v 45 MB
17. Lofting the fuselage.f4v 92 MB
18. Adding thickness to the fuselage.f4v 66 MB
19. Building the lower structure with polygons.f4v 94 MB
20. Adding pipes to the lower structure.f4v 43 MB
21. Creating the canopy trim.f4v 47 MB
22. Modeling the wing.f4v 53 MB
23. Detailing the wing.f4v 44 MB
24. Building the main engine shape.f4v 63 MB
25. Modeling the fan blades.f4v 74 MB
26. Building the front and back engine cones.f4v 40 MB
27. Modeling the thrust ring.f4v 57 MB
28. Building scoops on the sides.f4v 61 MB
29. Adding the canopy.f4v 73 MB
30. Modeling the canopy front.f4v 38 MB
31. Building the top strut.f4v 57 MB
32. Modeling the grill.f4v 85 MB
33. Adding the back of the canopy.f4v 73 MB
34. Building the fins.f4v 53 MB
35. Modeling the thrusters.f4v 90 MB
36. Building the gun.f4v 83 MB
37. Finishing the airship.f4v 78 MB
38. Importing geometry into our scene.f4v 39 MB
39. Materials and texturing overview.f4v 14 MB
40. Applying and manipulating simple materials.f4v 66 MB
41. Working with ramps.f4v 82 MB
42. Using the Ramp Shader.f4v 39 MB
43. Adding multiple materials to a single object.f4v 47 MB
44. Working with UVs.f4v 90 MB
45. Using procedural textures.f4v 56 MB
46. Combining nodes to drive material attributes.f4v 64 MB
47. Adding specialized materials.f4v 75 MB
48. Working with bump maps.f4v 73 MB
49. Adding file textures.f4v 85 MB
50. Projecting decals.f4v 60 MB
51. Using Substance to add detail.f4v 62 MB
52. Rigging section overview.f4v 6 MB
53. Cleaning up the scene.f4v 65 MB
54. Creating control curves.f4v 91 MB
55. Working with display layers.f4v 37 MB
56. Modifying an object's pivot.f4v 20 MB
57. Using selection handles.f4v 29 MB
58. Creating custom attributes.f4v 44 MB
59. Using the Connection Editor to drive attributes.f4v 34 MB
60. Using driven keys to simplify our rigging process.f4v 77 MB
61. Automating movement with expressions.f4v 50 MB
62. Adding a speed setting to the expression.f4v 38 MB
63. Drawing our first joint chain.f4v 72 MB
64. Looking at Maya's IK Handle Tool.f4v 33 MB
65. Binding geometry to joints.f4v 34 MB
66. Making our scene animator-friendly.f4v 41 MB
67. Animation section overview.f4v 7 MB
68. Learning to create and modify keyframes on Maya's Time Slider.f4v 85 MB
69. Managing keyframes with the Graph Editor.f4v 91 MB
70. Animating an object along a path.f4v 65 MB
71. Tweaking an object's behavior along a path.f4v 47 MB
72. Working with Auto Key.f4v 47 MB
73. Utilizing editable motion trails.f4v 49 MB
74. Previewing animations in real-time with playblasts.f4v 31 MB
75. Animating the flight sequence.f4v 128 MB
76. Animating the fueling line separating from the airship.f4v 72 MB
77. Adding camera animation.f4v 76 MB
78. Finalizing the shot.f4v 56 MB
79. Dynamics section overview.f4v 9 MB
80. Using pre-built dynamics effects in Maya.f4v 61 MB
81. Creating particle emitters in Maya.f4v 76 MB
82. Animating emitter attributes.f4v 66 MB
83. Changing particle rendering attributes.f4v 62 MB
84. Using the Particle Cloud material.f4v 103 MB
85. Adding engine exhaust behind the aircraft.f4v 129 MB
86. Lighting and rendering section overview.f4v 9 MB
87. Working with the Maya Render View.f4v 63 MB
88. Controlling anti-aliasing quality of your renders.f4v 68 MB
89. Overview of the various light types in Maya.f4v 45 MB
90. Basic light controls in Maya.f4v 71 MB
91. Adding shadows to Maya lights.f4v 62 MB
92. Changing the Render Stats of objects in Maya.f4v 40 MB
93. Lighting our aircraft scene.f4v 83 MB
94. Using the Attribute Spread Sheet in Maya.f4v 77 MB
95. Adding motion blur to your renders.f4v 59 MB
96. Rendering the final animation from Maya.f4v 103 MB
project_files.rar 10 MB
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