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Showing posts with label Mobile Phone. Show all posts
Showing posts with label Mobile Phone. Show all posts

Friday, June 26, 2015

Learn Windows Mobile Apps Development Video Training DVD Rs 399/-









Total Course Duration : 10h 30m


Course 01-Learn Windows Phone SDK Essential Training

Duration 4h 33m 
Level :Beginner 

Introduction 2m 35s
Welcome 55s
What you need to know to take this course 51s
Using the exercise files 49s

1. Getting Started 15m 45s
Downloading and installing the Windows Phone tools 2m 44s
Creating a Hello World application 9m 32s
Debugging on a Windows Phone device 3m 29s

2. Navigating the Windows Phone Environment 6m 29s
Exploring device capabilities 2m 58s
Understanding the Emulator 3m 31s

3. Foundation 8m 51s
Understanding the SDK 8m 51s

4. Building a Units Converter 41m 32s
Introducing the converter 3m 36s
Creating the user experience (UX) 13m 35s
Responding to the Application Bar 2m 40s
Implementing click handlers 3m 52s
Saving and loading settings 8m 18s
Preparing your app for shipment 9m 31s

5. Building Sonnets 20m 49s
Introducing sonnets 1m 38s
Data binding with Silverlight 4m 4s
Exploring the Model-View-ViewModel pattern (MVVM) 4m 3s
Implementing the Master-Detail pattern using pages 3m 53s
Loading external data 7m 11s

6. Implementing Persistence with Isolated Storage 50m 27s
Choosing a multipage controller 3m 13s
Preparing for persistence 7m 30s
Updating the data model 7m 2s
Creating the details page 4m 30s
Bringing it all together 3m 58s
Cloning a Windows Phone app 6m 49s
Using SQL CE 8m 49s
Updating the data model 2m 24s
Querying and updating the database 6m 12s

7. Capturing the World 14m 19s
Working with the camera 6m 11s
Exploring GPS 5m 21s
Exploring the accelerometer 2m 47s

8. Building Take-A-Note 29m 35s
Introducing recording and playback with XNA 45s
Capturing sound 5m 12s
Providing feedback while recording 5m 50s
Playing a recording 4m 34s
Persisting a recording 2m 58s
Listing recordings 5m 15s
Managing the recording list 3m 26s
Recording under the lock screen 1m 35s

9. Building TweetMonitor 28m 32s
Building the UX 3m 54s
Using WebClient 4m 1s
Determining network connectivity 2m 9s
Leveraging Internet Explorer 7m 56s
Adding a live tile 2m 42s
Building a background agent 7m 50s

10. Native Development 14m 46s
Hello World in C++ 4m 35s
Libraries 4m 17s
Managed plus managed 5m 54s

11. Beyond the Basics 26m 36s
Exploring built-in controls 4m 28s
Windows Phone Toolkit 2m 42s
Introducing Coding4Fun 3m 14s
Reminders and notifications 6m 10s
Wallet and In-App Purchase 1m 34s
File and protocol associations 1m 59s
Bluetooth 44s
Integrating speech 1m 28s
Near field communication (NFC) 1m 23s
WinRT and legacy Windows Phone APIs 2m 54s

12. Where to go from here 12m 15s
Publishing your apps 2m 49s
Learning from apps in the Windows Phone Marketplace 1m 23s
Staying in touch with updates and new information from Microsoft 2m 34s
Looking at Windows Phone 7 app reviews 44s
Exploring web sites books and other useful links 4m 45s

Course 02 -Up and Running with Windows Phone 8 Development

Duration : 2h 4m 
Level : Beginner
Introduction 3m 1s
Welcome 1m 6s
What you should know before watching this course 1m 21s
Using the exercise files 34s

1. Installing Visual Studio for Windows Phone 9m 27s
Downloading and installing Visual Studio Express 2m 17s
Creating a Windows Phone project 2m 41s
Exploring the Visual Studio interface 4m 29s

2. Windows Phone 8 at a Glance 5m 41s
Evolution of the Windows Phone 3m 32s
Technologies and languages of the Windows Phone 2m 9s

3. Project Overview: "Tipd" 3m 32s
What we are going to make 45s
How we are going to make it 1m 22s
Steps covered in this course 1m 25s

4. Building the Interface 39m 4s
Customizing the default application layout 3m 44s
Laying out components using the StackPanel 5m 42s
Adding text input and constraining input type 4m 2s
Adding buttons and a horizontal StackPanel layout 3m 5s
Changing fonts 5m 41s
Changing colors 7m 5s
Working with margins 4m 58s
Adding a background image 4m 47s

5. Building the Logic 28m 51s
Understanding the starter code and code behind 4m 29s
Building event handlers for components 4m 52s
Building application logic 7m 39s
Adjusting the layout 5m 52s
Handling errors 5m 59s

6. Testing 9m 44s
Testing our application in the simulator 5m 19s
Testing our application on a connected device 4m 25s

7. Building Design Assets 10m 21s
Graphics requirements for Windows Phone 8 7m 23s
Adding design assets to your project 2m 58s

8. Deploying to the Windows Phone Store 13m 3s
Creating a Windows Phone Developer account 3m 9s
Configuring the application manifest 3m 6s
Packaging and uploading 5m 13s
Seeing your app in the Windows Phone Store 1m 35s
Conclusion 1m 27s


Course 03-Building a Note-Taking App for Windows Phone 8 and Windows Store
Duration : 3h 29m 
Level : Intermediate

Introduction 2m 48s
Using the exercise files 35s
Using the challenges 39s
Prerequisites and related courses 38s

1. Cross-Platform Development 5m 13s
Demoing the note-taking app 2m 37s
Issues in cross-platform development 2m 1s
Managing source control 35s

2. Understanding Windows Phone and Windows Store Design Patterns 4m 29s
Understanding the app class structure 1m 38s
Understanding the app model used in these project courses 1m 5s
Understanding the app page flow used in these project courses 42s
Understanding the code behind and why it is specific to this course 1m 4s

3. Understanding Windows Phone Specifics 3m 54s
Concepts unique for Windows Phone 1m 38s
Android developers beware 35s
iOS developers beware 1m 41s

4. Understanding Windows Store Specifics 2m 22s
Unique concepts for Windows Store apps 43s
Android developers beware 33s
iPhone developers beware 1m 6s

5. Creating the Data Model 43m 2s
Understanding the data model 15m 59s
Exploring the public properties 5m 3s
Exploring the class methods 5m 54s
Challenge: Building the data model from scratch 1m 12s
Solution: Building the data model from scratch 14m 54s

6. Creating Screen Markup for Windows Phone 20m 51s
Building the XAML for Windows Phone 2m 51s
Handling orientation changes 2m 4s
Emulators and testing on a device 1m 14s
Challenge: Building the Windows Phone UX 1m 20s
Solution: Building the Windows Phone UX 13m 22s

7. Creating Screen Markup for Windows Store 37m 16s
Building the XAML for the Windows Store app 1m 21s
Exploring the split-app template 10m 12s
Exploring the XAML for PlainOlNotes 7m 5s
Handling orientation and size changes 3m 19s
Challenge: Building the Windows Store UX, part one 1m 29s
Solution: Building the Windows Store UX, part one 5m 35s
Challenge: Building the Windows Store UX, part two 1m 33s
Solution: Building the Windows Store UX, part two 6m 42s

8. Creating the Code Behind 1h 23m
Creating the code behind the class 6m 19s
Enhancing the data model 7m 57s
Implementing persistence 14m 5s
Exploring the code behind for Windows Phone 7m 4s
Exploring the code behind for Windows Store 7m 4s
Challenge: Building the code behind for the Windows Phone app 1m 2s
Solution: Building the code behind for the Windows Phone app 17m 45s
Challenge: Building the code behind for the Windows Store app 1m 2s
Solution: Building the code behind for the Windows Store app 21m 39s

9. Creating Assets 3m 41s
Sharing assets between iOS, Android, and Windows

Course 04 - Building Windows Phone 8 Live Tiles

Duration :45m 48s 
Level: Intermediate

Introduction 2m 10s
Welcome 48s
What you should know before watching this course 51s
Using the exercise files 31s

1. Tile Types 3m 4s
What is the flip tile? 1m 21s
What is the iconic tile? 57s
What is the cycle tile? 46s

2. Creating Flip Tiles 12m 22s
The flip tile template 1m 58s
Building design assets for flip tiles 1m 1s
Creating a basic flip tile 9m 23s

3. Creating Iconic Tiles 10m 29s
The iconic tile template 2m 15s
Building design assets for iconic tiles 51s
Creating a basic iconic tile 7m 23s

4. Creating Cycle Tiles 8m 39s
The cycle tile template 1m 29s
Building design assets for cycle tiles 1m 0s
Creating a basic cycle tile 6m 10s

5. Working with Secondary Tiles 8m 3s
Creating secondary tiles 8m 3s
Conclusion 1m 1s


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Monday, May 4, 2015

Android App Development Fundamentals Video Training on 2 DVDs Rs 499/-









Total 227 Video Lessons

Total Course Duration : 20 Hours

Skill level : beginner level

Languages : English




DVD-1


70 Video Lessons

Duration : 9 Hours

Skill level : beginner level

Languages : English



Section 1: Before You Begin: Setting Up Your Development Environment

Overview and contacting Paul Deitel

Downloading and installing the ADT Tools Bundle and Android Studio

Using the SDK manager to install Android platforms and tools

Using the AVD manager to configure Android Virtual Devices for testing apps

Configuring the IDE's tab and line number settings

Section 2: Lesson 1: (For ADT Bundle) Test-Driving the Doodlz App in an AVD
Learning objectives 

This lesson shows you how to launch the ADT Bundle IDE (Eclipse-based IDE), how to import an existing project, and how to run the app in both the Android Virtual Device (AVD) and on a real device running Android.
Test-Driving the Doodlz App in an AVD

Test-Driving the Doodlz App on a device

Section 3: Lesson 1: (For Android Studio) Test-Driving the Doodlz App in an AVD
Learning objectives 

This lesson shows you how to launch the Android Studio IDE (Google's preferred IDE), how to import an existing project, and how to run the app in both the Android Virtual Device (AVD) and on a real device running Android.
Test-Driving the Doodlz App in an AVD

Test-Driving the Doodlz App on a device

Section 4: Lesson 2: Welcome App
Learning objectives 

This lesson shows you how to create a graphical user interface (GUI) visually and how to manipulate the GUI. You also learn about accessibility and internationalization.
Test-driving the Welcome app

Creating a new Android project
Andoid Developer Tools Window

Adding Images to the Project

Changing the Id property of the RelativeLayout and the TextView

Configuring the TextView

Adding ImageViews to Display the Images

(Optional) Viewing the XML representation of the GUI Design

Making Your App Accessible

Making Your App Accessible: TalkBack in action

Accessibility Documentation

Internationalizing Your App

Section 5: Lesson 3: Tip Calculator App
Learning objectives 

In this lesson you learn to use various Android classes to create objects, call methods on those objects, define and call your own methods, and explore both inheritance and exception handling in Android.
Test-Driving the Tip Calculator App

Technologies Overview

GridLayout introduction

Creating the TipCalculator Project

Changing to a GridLayout

Adding the TextViews, EditText, SeekBar and LinearLayouts

Specifying Literal Text

Right Aligning the TextViews in the Left Column

Configuring the amountTextView's Label For Property

Configuring the amountEditText

Configuring the amountDisplayTextView

Configuring the customPercentTextView

Configuring the customTipSeekBar

Configuring the percent15TextView and percentCustomTextView

Configuring the tip15TextView, tipCustomTextView, total15TextView and totalCusto

Vertically centering the tipTextView and totalTextView

MainActivity.java—The package and import statements

MainActivity.java—MainActivity Class's Instance Variables

MainActivity.java—Overriding Method onCreate of Class Activity

MainActivity.java—Methods updateStandard and updateCustom

MainActivity.java—Anonymous Inner Class That Implements Interface OnSeekBarChang

MainActivity.java—Anonymous Inner Class That Implements Interface TextWatcher

AndroidManifest.xml—Setting Portrait Mode and Forcing the Keypad to Display

Section 6: Lesson 4: Favorite Twitter Searches App
Learning objectives 

In this lesson you learn to use both ListView and ListActivity objects to create a scrollable list of items, how to use an image as a button, how to store and manipulate key-value pairs, how to use intents to launch the device's web browser, and how to display alerts and messages.
Test-Driving the Twitter Searches App

Technologies Overview

Creating the Twitter Searches Project

Twitter Searches App GUI Overview

Changing from a RelativeLayout to a GridLayout and Configuring the GridLayout

Creating the GridLayout's First Row

Creating the GridLayout's Second Row

Creating the GridLayout's Third Row

ListView Item's Layout: list_item.xml

Copying the final strings.xml file and Java source code into the project, and so

MainActivity.java—The package and import statements

MainActivity.java—MainActivity Fields

MainActivity.java—Overriding Activity Method onCreate

MainActivity.java—Anonymous Inner Class that Implements the saveButton's OnClick

MainActivity.java—addTaggedSearch Method

MainActivity.java—Anonymous Inner Class that Implements the ListView's OnItemCli

MainActivity.java—Anonymous Inner Class that Implements the ListView's OnItemLon

MainActivity.java—shareSearch Method

MainActivity.java—deleteSearch Method

AndroidManifest.xml—Setting the Keyboard to Display Only If the User Touches an


DVD-2 

Video Lessons : 157
Duration : 11 Hours
Skill level :beginner level
Languages : English


Section 1: Before You Begin...

Section 2: Lesson 5: Flag Quiz Game App
Learning objectives 

Among the key skills you'll acquire in this lesson are how to use Fragments to make better use of available screen real estate, display an options menu, manage user preferences, organize an app's assets, support multiple device orientations and use Android's logging mechanism to log error messages.
Test-Driving the Flag Quiz App
Technologies Overview

Creating the Flag Quiz Project

strings.xml and Formatted String Resources

arrays.xml

colors.xml

dimens.xml

activity_settings.xml Layout
activity_main.xml Layout for Phone and Tablet Portait Orientation

fragment_quiz.xml Layout

activity_main.xml Layout for Tablet landscape Orientation

preferences.xml for Specifying the App's Settings

Creating the Flag Shake Animation

MainActivity.java—package Statement, import Statements and Fields

MainActivity.java—Overridden Activity Method onCreate

MainActivity.java—Overridden Activity Method onStart

MainActivity.java—Overridden Activity Method onCreateOptionsMenu

MainActivity.java—Overridden Activity Method onOptionsItemSelected

MainActivity.java—Anonymous Inner Class That Implements OnSharedPreferenceChange

QuizFragment.java—package Statement and import Statements

QuizFragment.java—Fields

QuizFragment.java—Overridden Fragment Method onCreateView

QuizFragment.java—updateGuessRows Method

QuizFragment.java—updateRegions Method

QuizFragment.java—resetQuiz Method

QuizFragment.java—loadNextFlag Method

QuizFragment.java—getCountryName Method

QuizFragment.java—Anonymous Inner Class That Implements OnClickListener

QuizFragment.java—disableButtons Method

SettingsFragment Class

SettingsActivity Class

AndroidManifest.xml—Declaring SettingsActivity in the Manifest File

Section 3: Lesson 6: Cannon Game App
Learning objectives 

This lesson shows you how to create a simple game app that’s easy to code and fun to play. In it you learn how to display the game's graphics, draw on screen, fire a cannonball, perform collision detection, and add sound to your game.
Test-Driving the Flag Quiz App

Technologies Overview

Creating the Flag Quiz Project and Setting the App for Portrait Orientation

strings.xml

fragment_game.xml

activity_main.xml

Adding Sounds to the App

Line.java—Class to Maintain a Line's Endpoints

MainActivity.java—Class to Host the CannonGameFragment

CannonGameFragment.java—Class to Manage Fragment Lifecycle

CannonView.java—package and import Statements

CannonView.java—Instance Variables and Constants

CannonView.java—Constructor

CannonView.java—Overriding View Method onSizeChanged

CannonView.java—Method newGame

CannonView.java—Method updatePositions

CannonView.java—Method fireCannonBall

CannonView.java—Method alignCannon

CannonView.java—Method drawGameElements

CannonView.java—Method showGameOverDialog

CannonView.java—Methods stopGame and releaseResources

CannonView.java—Implementing the SurfaceHolder.Callback Methods

CannonView.java—Overriding View Method onTouchEvent

CannonView.java—CannonThread: Using a Thread to Create a Game Loop

Section 4: Lesson 7: Doodlz App
Learning objectives 

This lesson shows you how to create a drawing app. You learn to detect when the user touches the screen, ü process multiple touches, use the accelerometer to detect motion events, draw lines, create and display menu items on the action bar, use Android 4.4’s immersive mode to enable the user to draw on the entire screen, and use Android 4.4’s printing framework to allow the user to print a drawing
Test-Driving the Doodlz Ap

Technologies Overview

Creating the Doodlz Project

strings.xml

dimens.xml

Menu for the DoodleFragment

activity_main.xml Layout for MainActivity

fragment_doodle.xml Layout for DoodleFragment

fragment_color.xml Layout for ColorDialogFragment

fragment_line_width.xml Layout for LineWidthDialogFragment

Adding Class EraseImageDialogFragment

MainActivity Class

DoodleFragment.java—package Statement, import Statements and Fields

DoodleFragment.java—Overriding Fragment Method onCreateView

DoodleFragment.java—Methods onStart and enableAccelerometerListening

DoodleFragment.java—Methods onPause and disableAccelerometerListening

DoodleFragment.java—Anonymous Inner Class That Implements SensorEventListener to

DoodleFragment.java—Method confirmErase

DoodleFragment.java—Overridden Fragment Methods onCreateOptionsMenu and onOption

DoodleFragment.java—Methods getDoodleView and setDialogOnScreen

DoodleView.java—package Statement and import Statement

DoodleView.java—DoodleView static and Instance Variables

DoodleView.java—DoodleView Constructor

DoodleView.java—Overridden View Method onSizeChanged

DoodleView.java—DoodleView Methods clear, setDrawingColor, getDrawingColor, setL

DoodleView.java—Overridden View Method onDraw

DoodleView.java—DoodleView Methods hideSystemBars and showSystemBars

DoodleView.java—Anonymous Inner Class that Implements Interface SimpleOnGestureL

DoodleView.java—Overridden View Method onTouchEvent

DoodleView.java—touchStarted Method of Class DoodleView

DoodleView.java—touchMoved Method of Class DoodleView

DoodleView.java—touchEnded Method of Class DoodleView

DoodleView.java—DoodleView Method saveImage

DoodleView.java—DoodleView Method printImage

ColorDialogFragment.java—package Statement, import Statements and Fields

ColorDialogFragment.java—Overridden DialogFragment Method onCreateDialog

ColorDialogFragment.java—Method getDoodleFragment

ColorDialogFragment.java—Fragment Lifecycle Methods onAttach and onDetach

ColorDialogFragment.java—Anonymous Inner Class That Implements OnSeekBarChangeLi

LineWidthDialogFragment Class

EraseImageDialogFragment Class

Section 5: Lesson 8: AddressBook App
Learning objectives 

This lesson shows you how to create an address book app. Among the key things you'll learn in this app is how to create, open, insert, and delete data from an SQLite database; and use multithreading to perform database operations outside the GUI thread and maintain application responsiveness.
Test-Driving the Address Book App

Technologies Overview

Creating the Address Book Project

Creating the App's Classes

String resources and removing unnecessary default items

Defining common look-and-feel: styles.xml

Defining a TextView Border: textview_border.xml

MainActivity's Layout: activity_main.xml

DetailsFragment's Layout: fragment_details.xml

AddEditFragment's Layout: fragment_add_edit.xml

Defining the Fragment's Menus

MainActivity.java—package Statement, import Statements and Fields

MainActivity.java—Overridden Activity Method onCreate

MainActivity.java—Overridden Activity Method onResume

MainActivity.java—Method onContactSelected from interface ContactListFragment.Co

MainActivity.java—Method displayContact

MainActivity.java—Method onAddContact from interface ContactListFragment.Contact

MainActivity.java—Method displayAddEditFragment

MainActivity.java—Method onContactDeleted from interface DetailsFragment.Details

MainActivity.java—Method onEditContact from interface DetailsFragment.DetailsFra

MainActivity.java—Method onAddEditCompleted from interface AddEditFragment.AddEd

ContactListFragment.java—package Statement and import Statements

ContactListFragment.java—ContactListFragmentListener Interface and ContactListFr

ContactListFragment.java—Overridden Methods onAttach and onDetach

ContactListFragment.java—Overridden Method onViewCreated

ContactListFragment.java—viewContactListener That Processes ListView Item Select

ContactListFragment.java—Overridden Method onResume

ContactListFragment.java—GetContactsTask Subclass of AsyncTask

ContactListFragment.java—Overridden Method onStop

ContactListFragment.java—Overridden Methods onCreateOptionsMenu and onOptionsIte

ContactListFragment.java—Method updateContactList

AddEditFragment.java—package Statement and import Statements

AddEditFragment.java—AddEditFragmentListener Interface and the AddEditFragment I

AddEditFragment.java—Overridden Methods onAttach and onDetach

AddEditFragment.java—Overridden Method onCreateView

AddEditFragment.java—OnClickListener to Process Save Contact Button Events

AddEditFragment.java—Method saveContact

DetailsFragment.java—package Statement and import Statements

DetailsFragment.java—DetailsFragmentListener Interface

DetailsFragment.java—DetailsFragment Instance Variables

DetailsFragment.java—Overridden Methods onAttach and onDetach

DetailsFragment.java—Overridden Method onCreateView

DetailsFragment.java—Overridden Method onResume

DetailsFragment.java—Overridden Method onSaveInstanceState

DetailsFragment.java—Overridden Methods onCreateOptionsMenu and onOptionsItemSel

DetailsFragment.java—LoadContactTask Subclass of AsyncTask

DetailsFragment.java—Method deleteContact and DialogFragment confirmDelete

DatabaseConnector.java—package Statement, import Statements and Fields

DatabaseConnector.java—Constructor and Methods open and close

DatabaseConnector.java—Method insertContact

DatabaseConnector.java—Method updateContact

DatabaseConnector.java—Method getAllContacts

DatabaseConnector.java—Method getOneContact

DatabaseConnector.java—Method deleteContact

DatabaseConnector.java—private Nested Class DatabaseOpenHelper That Extends SQLi

======================================================================

This DVDs are only suitable for a PC/laptop/Mac; it WILL NOT play on a TV 
======================================================================

Term

Shipping Banner
Payment mode : CASH ON DELIVERY , Prepaid ,Buying via ebay or ShopClues or Snapdeal


Payments :
Credit Card , Debit Card , Net Banking , EMI , Cash on Delivery

Shipping : By Courier through all over India


You can get with in two days

Any Advanced Graphic Design Software Tutorials, IT Software Tutorials, Multimedia  Software Tutorials, All Engineering purpose Software Tutorials & All Software Tutorials Available



Place your Order On

www.easylearningdvds.in


For more details

Email : digitalcollections4u@gmail.com
https://www.facebook.com/TutorialsDVDs